Destined to be yet another mediocre Marvel super hero game
When I first heard the announcement concerning the release of X-Men: Destiny, I was excited yet pessimistic. The fact that the game allowed you to create a unique character with their own powers was a great idea, but I immediately thought about how horrible this idea worked in Activision’s X-Men: Legends game, in regards to the character Magma. I enjoyed both X-Men: Legends games in general, but how would this game, that was focused so much on a non-cannon character, end up being. I can tell you that after spending twelve hours across two complete playthroughs, X-Men: Destiny is a mindless, fun little romp yet leaves you yearning for quite a bit more. Spoiler alert: Activision has failed to live up to its work with X-Men: Legends.
At the start of the game you select one of three unique characters. Which character you choose doesn’t necessarily matter… they all have access to the same pool of powers and there are no unique missions or anything associated with each different character (though there will be dialogue changes to coincide with your selected character’s backstory.) Once your character is selected they immediately find themselves in the midst of an attack, during which they will finally discover that they are mutants. As you continue through the game your character will develop their skills, equip the genes of famous mutants, and ultimately decide if their loyalities lie with Cyclops and the X-Men or Magneto and the Brotherhood.
Your three character choices: the football jock, the ninja chick and the ex-soldier











