Tag Archives: teenage mutant ninja turtles

XBLA Review: X-Men (1992 Arcade)

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Anyone who knows me as a gamer knows I’m a sucker for beat ‘em ups. I think I own most of them that are available digitally on PSN or XBLA like Castle Crashers, Final Fight, TMNT, Scott Pilgrim, and probably some others as well. Heck, I even pop in the ol’ Sonic’s Ultimate Genesis Collection from time to time to play some Streets of Rage, Golden Axe, and others. So when X-Men, an awesome arcade game I used to play growing up, came out last week, I bought it first thing when I woke up. I was a bit tossed up on whether to buy it on PSN or XBLA, but in the end I felt that I needed some more 360 games, so I went with the XBLA version. Also, I had some free MS points thanks to Bing rewards!

The game is pretty much a direct port of the arcade version. Unlike Turtles In Time Reshelled, the graphics are the same as they were when you were popping quarters into the dual-screen, six-player cabinet. And yes, the game does support up to six players, with drop-in/drop-out co-op, and you can choose from classic X-Men Wolverine, Cyclops, Nightcrawler, Colossus, Storm, and Dazzler. This is a great feature since it makes it easier for you to join in a game, and others can join or leave your game at their leisure without affecting the flow of your game. The other thing that remains unchanged is the ridiculously horrible/corny dialogue. Pyro will still threaten to turn you to toast, nothing will still be able to move the Blob, and Magneto will still proclaim “welcome to die” and call you an “X-chicken.”

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Guys Weekend-In A Success

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Filed under Geocaching, Movies, Sports, TV Shows, Video Games
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Shell was in Vegas this past weekend visiting with her family and throwing her sister a surprise baby shower. That left me alone for the extended weekend, which proved to be the perfect opportunity for me to throw a “Guys Weekend In” and have my friend Steve come up from Middytown. The weekend was full of gaming, cheesy movies, geocaching, hockey, and lots more. I fine time was had by all.

The main event of the weekend was WWE Smackdown vs. Raw 2011. I had created a co-op storyline for Steve and myself which followed our rise to the top, and eventually to the tag team titles. The storyline had everything: action, suspense, treachery, comedy, and more. It also included a variety of tag team matches of varying degrees, all culminating in a massive Hell in a Cell match at the PPV for the tag team titles. We also played plenty of exhibition tag team and other matches, including Royal Rumble, Table, Money in the Bank, Elimination Chamber, and many others. WWE SvR 2011 was clearly the winner this weekend.

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My First 24 Hours of 360 Goodness: The Games

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So I previously went over my first impressions of the system itself, and what it offers. Now I’m going to spend some time talking about the great games I have gotten to play, and there are some great ones indeed!

Castle Crashers:

This is one of the games that had me drooling for a 360, especially since first getting to actually play it at PAX. It’s still in the works for a PS3 release, but it took so dang long so this was one of the first games I snagged. Castle Crashers is a beautiful, colorful, BLOODY beat em’ up, straight out of the old school days. Up to four players (locally or online, which is awesome) can team up with a character of their choice and lay the smackdown on dozens of minions and giant bosses. The leveling system is great, where if you die on a level you maintain all the gold, weapons, creatures, and XP you earned, and it all adds in to the awesome replay value of the game. This is the game I was waiting for, and now that I have it, I see that it’s everything I thought it would be and more. If you have a 360 and don’t have this game, then you’re a fool!

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Teenage Mutant Ninja Turtles: 1989 Classic Arcade

This game is straight out of the old school arcade we all know and love. The graphics and gameplay are all down right as they were…no lame “revival” like Turtles in Time Re-Shelled was. There is really little to say about the awesomeness of this game: old school arcade beat em’ up! The only thing they did was make it so that you have unlimited continues, so no worries about losing your last quarter by being turned into a little turtle by Shredder!!!

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Mass Effect:

After playing the crud out of Dragon Age: Origins through four different play-throughs, I was extremely jealous of Biowares sci-fi RPG Mass Effect. I didn’t think it was a game to own, so I rented this one from Gamefly so I could play through it and then send it back for Mass Effect 2. I am about an hour or two into the game, and so far it is a great combination of RPG goodness in a sci-fi environment. It has everything that Dragon Age had: several backgrounds and classes to choose from, a ton of weapons and equipment to keep checking on, and special abilities for you and your party to make short work of your enemies. I can’t say too much more since I’m still in the beginnings of the game, but I’m impressed by what I’ve seen so far.

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Crackdown 2:

Crackdown 2 is an interesting third-person shooter that takes place in a city overrun by zombie-ish creatures (referred to simply as “freaks”.) Your mission is to help clear them out of the city by running or driving around and fulfilling various missions. I have not personally played online yet, but when you do your friends can come and join in your world to help you on your missions. I haven’t put much time into the game yet, so I don’t have too much to say about it yet, but when I do a full review will be forth-coming.

Left 4 Dead:

This is hands-down one of the definitive games for the 360. Left 4 Dead is a FPS that sticks you smack dab in the middle of a zombie apocalypse. You and three allies (either actual players or AI) must race through the level and try to survive to the end, where rescue awaits. The typical weapons of pistols, rifles, shotguns, and machine guns are what stands between you and hordes of various zombies, all of which move extremely quickly (no shambling here.) I played through two levels (each level contains five stages) with some people online last night and had a true blast. This is a game that I can’t see ever getting old, and was definitely something I was missing on the PS3.

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Where Have All the Health Bars Gone?

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I got to thinking tonight about the progression of a player’s health status in games. Think about it. Back on the NES, many games had a health bar of some sort. Whether it was an actual bar (like in TMNT or Mega Man) or some other series of symbols (a la Duck Tales or Legend of Zelda), there was usually a way of knowing how much additional damage you could take before you lost a life. Granted, some games did not offer a health bar, so it was either a one-hit kill, or your character physically changed as you took damage. For example, in Super Mario Bros you knew if you were small, you would die with one more hit, and in Adventure Island you would always die with one hit (unless riding the skateboard or a dinosaur.) Then there were the games with no health, where in one hit meant you were dead (ex- Bubble Bobble.) So whether there was a health bar or not, you always knew where you stood in regards to survival.

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PSN Review: Teenage Mutant Ninja Turtles: Turtles in Time Re-Shelled

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The game came out about a month or two ago on the XBLA, and I have been waiting patiently for it to arrive on PSN. It was slated for an August release, but that came and went, and I lost hope. Then as usual, it was a complete surprise when it appeared last night on PSN. I really hate how Sony gives no advance notice on what to expect on PSN Thursdays…

So the game is a remake of the arcade version of the original Turtles in Time. However, many changes have been made, and most of them for the worse. The biggest change is the new graphics, which were redesigned to be modern/new age, not the old school arcade look. They failed, and the graphics are dark and just dont look very sharp. I definitely would have preferred the old school sprites to what they gave us. The second big difference is the loss of the Technodrome level. In the original, the fourth stage was the Technodrome, where Shredder was the boss. To beat him, you had to stun and then throw Footsoldiers into the screen. It was classic. However, the remake totally removed this level and boss battle, which was a disappointment.

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