Tag Archives: shadow warrior

My Top Ten Posts of 2011

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Filed under Music, My Personal Life, Randomness, Sacred 2, Site Updates, TV Shows, Video Games
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With the start of the new year, I will once again take a brief look at my ten most popular blogs of the past year (thanks to the cool tools available through Google Analytics. I’m really curious to see which old blogs are still getting activity, and which new ones were strong enough to make their way into the top ten. Before I get into that, I just want to spout out some statistical info:

  • My site had 69,771 unique visitors over the past year
  • 9,536 of these visitors liked my blog so much that they became repeat visitors
  • 42,852 of these viewers found my blog off of a typical Google search, while 16,831 came across my site via StumbleUpon
  • 42,969 visitors were from the United States, 6,282 were from Canada and 5,536 were rocking from the UK
  • The average visitor spent 31 seconds looking at a particular post before leaving the site
  •  31,240 visitors used Firefox, 20,858 used Chrome, 11,540 used Internet Explorer and 8,665 used Safari (I wonder if next year will be the year that Safari beats IE)
  • Now on to the blogs!!!

    Finally Beat Sacred 2 in Co-Op

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    It took us almost two years, and 80+hours, but Steve and I finally got around to beating Sacred 2 together today. While it was probably my sixth time, it was his first time, and my first time in co-op. We spent a lot of time roaming, exploring, side questing, and grinding, and today it all paid off.

    When we first started, he was a Shadow Warrior and I was a Inquisitor. As we got into the game, I realized that I did not like the Inquisitor too much. So on the side I began leveling up a High Elf, and once she was the same level as our previous characters, I began using her in co-op. So I spent about 20 hours of the game as an Inquisitor, and over 60 hours as the High Elf.

    It took us such a long time due to a few reasons. The game wasn’t as fun to play on a SDTV, since it was hard to see. The online game was also very glitchy, and since he was the host, I was always freezing up, or our headsets would suddenly stop working, or the game would lag and I would die out of nowhere. A great example of this is that Steve’s game froze today during the ending cutscene, after we beat the final boss. Plus it was always hard to find a time when both of us could play.

    So today ends our co-op quest for Sacred 2. Sadly, this is probably one of the last times I’ll touch the game, especially since I already got the Platinum for it. It was a really good multiplayer RPG, but had some technical flaws (and financial problems) that stopped it from being perfect. The next game on the agenda is Borderlands, which I’m looking forward to getting back into, and going through in co-op.

    My Top Ten Posts of 2010

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    Filed under Books, Food & Drink, Geocaching, Movies, Sacred 2, Site Updates, TV Shows, Video Games
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    Last January, I checked out my top ten most viewed blog posts ranging from when the site started in April 2009 until January 2010. Today I was using Google Analytics to see how my site traffic has been the past week, and I decided to see how it was for all of 2010. While some of my posts continue to be popular, it seems that some new ones from the past year have swooped in and usurped some of my posts from 2009. So without further ado, here are my Top Ten Blogs of 2010 (in order of visits received):

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    Return to Sacred 2

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    After a several month hiatus, crazysteve and I finally got our gaming time down together and returned to Sacred 2. Earlier today we were trying to figure out how far we had left to go in the main quest…I thought we were in the jungle area and he thought we were in the underground lava area. We were both wrong, as I loaded up my character (level 54 High Elf; Steve has a level 57 Shadow Warrior) to find that we were 89.9% through the main quest, and were actually on the elf island, which is the area right before the final area.

    I was a bit rusty, as I had all my combat arts mapped up as combos, and it took me some time and experimentation to figure out what did what, but eventually I was casting fireballs and snowstorms around like it was nobody’s business. Man I love this game, and it’s a shame that it received such poor support after its release. The consoles really need another good hack and slash/dungeon crawler like this, and I’m hoping that either Dungeon Siege III lives up to this, or that Diablo III finds its way to consoles. Otherwise, I’ll probably just keep crawling back to Sacred 2.

    My Top Ten Posts of 2009

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    Filed under Board & Card Games, Books, Sacred 2, Site Updates, Video Games
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    Ive had the site since April, and I was curious to see what my top ten blogs were. So I went into my Google Analytics records and checked it out. I love using Google Analytics, and its so much easier than trying to read the reports from Blue Host. I knew two of the posts would be up there, but others were quite a surprise.

    1.Explanation of Combat Arts in Sacred 2

    This came as no surprise. I knew from looking at other reports that this was my most popular post. I think I did a search to see why, and there is some combination you could put in about Sacred 2 and combat arts that landed me on page one on google.

    2. Whale Wars Sucks

    This also was not a big surprise, and was the post that had the most random comments. If you google the term whale wars sucks, I come up at number four, which is awesome. Man, I hate that show…

    3. My Shadow Warrior Character Build Guide

    Another post I knew was very popular. I had made a build guide for the Shadow Warrior in Sacred 2, who seems to be the most popular character to play as. Thus, this was a pretty big hit on my blog.

    4. My Announcement of Future Character Builds in Sacred 2

    For some reason, a post about what I intended to do in the future made it to my number four most popular post. It doesnt really do much but say “hey, pretty soon I will start making some character build guides.”

    5. Axis & Allies 50th Anniversary Edition

    This one was a surprise. I didnt even play the game…I just commented on how cool it looks and how much I would love to play it. Man, I need to get some nerd friends up here to play a game of A&A…

    6. Resistance: Gathering Storm Book Review

    This one was also a surprise. I dont know how it got on here, but my little review of a fairly unpopular book (as far as I can tell) made it to #6 on my blog. Bravo Resistance. Bravo.

    7. My Guess At an NHL Announcement

    This post makes me laugh. In July the NHL announced that it would make a major announcement at Fenway Park. Common sense told me that that would be the location of the 2010 Winter Classic, and I indeed was correct in my guess. The best part is that this post did not get popular until December, when the Winter Classic was approaching.

    8. Batman: Arkham Asylum Demo Review

    This only cracks me up because my review of the demo is more popular than my first impressions of the full game… Hmmm, I just realized that I never wrote up a full review of the game…

    9.  Wolverine Game Review

    This came as a complete surprise. I didnt notice that my review of the Wolverine game was this high up on my blog.

    10. My High Elf Character Build Guide

    I thought this one was going to be more popular. Its my build guide for the High Elf in Sacred 2.

    So there you have it, my top 10 most popular posts. Thanks for looking, and I look forward to seeing how it changes in the coming months.

    Finally Got the Sacred 2 Platinum Trophy

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    It took me over two hundred hours of play time across many months, but as of today I have FINALLY received the platinum trophy for Sacred 2, making it my third platinum.

    In case you forgot, I was stuck at 93% complete, only missing the Legendary Toughness trophy, which is the trophy acquired for beating the game on Platinum difficulty and starting a new game on Niobium difficulty. I had gotten to the final boss battle on Platinum, but was too weak to defeat the four bosses, and my level 75 Shadow Warrior was dying in one to two hits. Thus, I knew I couldnt do it on my own.

    I will admit I cheated a bit. From time to time, I would pop on Sacred 2 to see if anyone within my level range was online playing Niobium difficulty. If that was the case, I would be able to join that game and get the last trophy. For the longest time I have been unable to find anyone. Then today, Steve and I decided to resume our game with our level 50 characters (mine is a High Elf in that game). I decided to check out the servers first before starting up with Steve, and to my pleasure I found that there was in deed someone playing Niobium difficulty within my level. So I jumped into his game, and got the trophies. Badabing, badaboom. It was awesome.

    I feel so accomplished, even though I cheated a bit. That 93% complete was killing me, and I felt that I put more than enough time into that game to warrant the platinum trophy. Like I said, that makes three for me now, which is awesome. I have no idea what my next one will be…

    Sacred 2 Update

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    So many of my video game posts are about Sacred 2. I guess its one of my most favorite PS3 games. I also tend to go more indepth with it, creating my own strategy guides and what not for it. I also noticed that my Sacred 2 posts are the most popular posts, according to my site traffic reports.

    Thus, I decided to make a separate catagory for Sacred 2. I will still be tagging these posts under video games, but they will also be under Sacred 2 as well. Just to try and get some more attention.

    So I think I will be making up some more build guides soon. As of today, I have:

    Level 48 Shadow Warrior

    Level 38 High Elf

    Level 21 Inquisitor

    Level 18 Dryad

    Level 15 Seraphin

    Level 11 Temple Guardian

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    The Vain Quest for the Sacred 2 Survivalist Trophy

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    I got up this morning with a mission. My goal was to start up a brand new Shadow Warrior and rock through the bronze difficulty. The point of this was to snag four trophies:

    Scrooge- Dont buy anything from merchant

    Dedicated- Complete story with only 20% or less of the map explored

    Survivalist- Complete story without dying

    Dark Ruler of Ancaria- Complete the Shadow story

    So I actually ended up rocking through the whole thing  just today. The main quest is not long, and without doing any sidequests it took me about 7 hours, which isnt too bad.

    However, unfortunately, when fighting the last boss, I faced my first and only death, thus ruining it for me from getting the Survivalist trophy. I will have to do this all over again at some point to get that trophy, but not for awhile.

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    Finally Beat Sacred 2…on Silver…

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    So it is done. What I thought I would never do I did. I completed the story for the silver difficulty on Sacred 2.

    It was a blast. The last boss battle was ridiculous.

    But I am nowhere near through yet.There are still oh so many trophies to be had. Plus Im going to take my character through the gold difficulty now for ever more XP goodness.

    Finally Caught Up in Sacred 2

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    Well, my new Shadow Warrior has finally surpassed the older one, in terms of leveling and exploring. I had originally restarted with a new SW because my old one was broken, since I was still learning to play the game. He was level 44. Today my new SW not only reached level 44, but also made his way out of the swamp area into the desert (my original SW was still plodding along in the swamp).

    I would love to eventually beat this game, but I have so much fun exploring, grinding, and side questing. Who knows when I will…not very soon at the rate Im going…

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    Sacred 2 Character Build Guide- High Elf

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    This is my second guide, after the Shadow Warrior build I already did. This guide is to help you develop what I believe is a High Elf that will own all enemies in Sacred 2.

    The High Elf is the big magic caster in the game. Most of her combat arts deal with magic spells that attack enemies from a distance. She has one melee combat art, and I dont use it. Most of her combat arts that deal damage target multiple enemies rather than just one. She can hold her own against mobs, as long as you’re careful and know how to play her. My High Elf uses mainly fire magic, with a little help from some lightning combat arts, and one ice attack.

    I use a High Elf when playing online with Steve. She compliments his Shadow Warrior greatly. He can wade in and strike down enemies head on, while I cast fire projectiles at the enemies surrounding him. I think the High Elf is my second favorite, next to the Shadow Warrior, because she really is a force to be reckoned with. This is the first game I ever played a mage-like character (I usually use tanks or ranger-type characters in RPGs), and once I got used to the playing style, it was a blast.

    SKILLS

    So lets get down to business. As you know, there are 10 skills that every character can learn. These skills are unlocked at levels 2, 3, 5, 8, 12, 18, 25, 35, 50, and 60. Playing as a High Elf, these are the skills I feel make the best character:

    • Arrant Pyromancer Lore- one of the most important skills for the HE. Keeping this leveled will allow you to cast many fire balls with almost no regen time. This is very key to your survival
    • Delphic Arcania Lore- this aspect is for the HE lightning spells. There are two you will be using often, so you want them recharging quickly
    • Concentration- this way you can have two buffs active at the same time
    • Arrant Pyromancer Focus- this skill will make your fire attacks deal more damage. Since the HE does not use much melee at all, you will want your fire combat arts to be as powerful as possible
    • Ancient Magic- This will make all your non-melee combat arts do more damage, and best of all, will weaken your opponents resistances. This will come in handy when facing bosses who are resistant to fire.
    • Divine Devotion- unlock this and pump five points into it, so that you can use Enhanced Perception
    • Bargaining- Not only do you get better items, but you can buy better items from merchants. Will also be leveled up to eventually unlock Enhanced Perception
    • Armor Lore- makes armor better, and makes your combat arts recharge faster
    • Delphic Arcania Focus- makes your lightning combat arts do more damage and cast faster
    • Enhanced Perception- find more items, and they will also be better quality

    So, based on these skills, you can see that the High Elf is a heavy combat art user. Unlike the Shadow Warrior who can hold his own using weapons, the High Elf cannot, and relies on ranged combat arts such as Ancestral Fireball, Blazing Tempest, and Incendiary Shower. Due to this, you will want to probably use less runes, and max out the Lore and Focus skills whenever you can. The High Elf can hold her own, but you have to be prepared to keep moving, and always be ready to pop several potions as need be. The High Elf will take damage, and cannot take much of it before she falls, so always keep an eye on her health when in battle.

    COMBAT ARTS

    Now the following paragraph goes for any character you are building. In Sacred 2, there are three combat art aspects per character, and each aspect has five combat arts your character can learn (and in most cases, one of these is a buff.) Now my recommandation is that you concentrate on only two aspects. That is, when learning skills like above, only get the Focus and Lore skills for the two aspects you will use most. The reason you want to do this is to conserve skills for other things, rather than just buffing up your aspects, and also because it will give you more runes which you will not use, and thus can be traded in for the runes you do use. So with my High Elf, I concentrate on Arrant Pyromancer and Delphic Arcania as my two main aspects.

    So now that thats done, lets discuss the combat arts. With combat arts, there is no order in which to learn them…it all depends on when you get your first rune for that combat art. For example, if you want to learn Cobalt Strike, you will have to wait until you either find a Cobalt Strike rune in the field(from a chest or enemy drop) or you can trade in other runes for the Cobalt Strike one.

    HIGH ELF COMBAT ARTS

    Here are the combat arts you will want to learn to make a dominating High Elf:

    Arrant Pyromancer:

    • Ancestral Fireball- AA ranged fireball attack that can be modded to attack several opponents
    • Blazing Tempest- A wall of fire shoots out in front of you, burning all in its path
    • Incendiary Shower- Your most powerful attack. A shower of meteors/comets will come from the sky and rain down upon a group of enemies
    • Incandescent Skin (Buff)- FLAME ON! Flames surround the High Elf, burning enemies who get too close and destroying incoming arrows before they reach you

    Delphic Arcania:

    • Cobalt Strike- Shoot a ball of lightning from your hand. Powerful against single enemies
    • Shadow Step- Extremely important skill for the High Elf. This allows her to teleport away to a location you can select within range, and when she teleports, enemies that were near her are usually rooted to the ground and stunned for several seconds. Can also be used to quickly cross rivers and go through fences and walls.
    • Grand Invigoration (Buff) – Also extremely important. This buff will make your combat arts and health regenerate at a quicker rate.

    Mystic Stormite:

    • Glacial Thorns- Throw out some icicles in a wide arc in front of you, hitting several enemies multiple times
    • Cascading Shroud- Makes the High Elf invisible, and most attacks will not harm you. Very useful when in a pinch

    COMBAT ART MODIFICATION

    So there you have it. With Arrant Pyromancer, you will be using Ancestral Fireball, Blazing Tempest, and Incendiary Shower to defeat your enemies. Ancestral Fireball can be modified to damage nearby enemies (Explosion), create two fireballs (Fusillade) and, most importantly, to make the fireballs track your opponents (Hot Pursuit). Without Hot Pursuit, the fireballs will frequently miss, and hit nothing. Blazing Tempest can be modified to do more damage (Scorch),  reduce the recharge time  (Spell Flow), and can send the enemies running away in terror (Fright). Incendiary Shower can be modded to stun enemies (Skull Smash), do more damage (Smoking Rock), and to make the spell last shorter (Intensity). Note that Intensity will not make the spell weaker because it is shorter, but will simply make it faster for the spell to recharge so that it can be used again. Finally, for Incandescent Skin I suggest Inferno (cause fire damage to nearby enemies), Energy Focus (reduces the recharge speed for all Arrant Pyromancer combat arts), and Arrant Pyromancer Expertise (further reduces recharge rate of Arrant Pyromancer). So as I said, Arrant Pyromancer is the aspect that will keep your High Elf alive. The key is to keep cast fire spells one after the other. I suggest modding Ancestral Fireball, Incendiary Shower, then back and forth between Blazing Tempest and Incandescent Skin.

    With Delphic Arcania, the first thing you want to mod is Grand Invigoration, since it recharges everything. I would suggest using Arrant Pyromancer Expertise (once again decreases regen of Arrant Pyromancer combat arts),  Replenish (decreases regen of all combat arts), and Fleetness (makes you run faster).  Next, alternate between modding Cobalt Strike and Shadow Step. Cobalt Strike could be modded to do more damage (Heavy Damage),  hit additional enemies (Chain Reaction), and to damage enemies in the surrounding area (Explosion). Shadow Step can be modded to reduce the cool down time (Phase Shift), become temporarily invulnerable (Sanctuary), and to do damage to nearby enemies (Explosion).

    I also suggest using two skills from Mystic Stormite. Glacial Thorns are necessary, as they give you another attack while Arrant Pyromancer and Cobalt Strike are recharging. Glacial Thorns should be modded with Frost (more damage per icicle), Pierce (icicles will pass through enemies and hit ones further back), and Fusillade (make more icicles appear). You will also want Cascading Shroud to get out of tight spots. Mod Cascading Shroud with Faint (makes it harder for enemies to hit you), Inconspicuous (less likely to be detected by enemies), and Facileness (run faster). Fully mod Glacial Throns before hitting up Cascading Shroud. You wont use Cascading Shroud too often, instead relying on Shadow Step to get out of tight spots.

    I dont recommend using any combos for the High Elf. She does not use as many weapons, so you will have plenty of room to map each combat art.

    For slotting these combat arts, I have two weapons mapped to my High Elf’s main Action Slot- square is for melee (usually a staff that reduces casting speed or increases intelligence or spell intensity) and triangle is used for a ranged weapon (either a bow or a pistol, whatever the best ranged weapon you have is. I have Ancestral Fireball mapped to circle and Cobalt Strike mapped to X. On Action Slot 1 (R2) I have my other offensive attacks (Tempest Blaze, Glacial Thorn, Incendiary Shower), and also Shadow Step. On Action Slot 2 (L2) I have my buffs (Grand Invigoration and Incandescent Skin) and Cascading Shroud.

    MOUNT

    The High Elf’s mount is the Wind Serpent. Much like the Hell Hound, I find myself loving and hating the Wind Serpent. The Wind Serpent is useful because it is quick, and allows you to weave around the battlefield while casting spells. I choose the Wind Serpent that gives a negative regen to Arrant Pyromancer, but the other aspects then suffer, so you are not as quick with spells in a fight. I also find my spells a bit weaker when on the mount, and I tend to take more damage. Much like the Hell Hound, as I already mentioned, the Wind Serpent is great for traveling long distances, but I often find myself dismounting when I want to fight.

    windserpent-sacred2

    Conclusion and General Tactics

    I hope this guide helped out. I think it makes for a very powerful High Elf who can take on mobs, but is also great as a support character, playing alongside a Shadow Warrior or Seraphim. Keeping her combat art regen down will make her a damage-dealing machine. Some people call it “spamming”, I call it burning the heck out of enemies. Yes, she takes damage, and will fall quickly, so just watch her health and you will be ok.

    A few final pointers:

    • Always keep on the move. Standing still for only a few seconds may allow a few enemies to hit you, and thats all it takes for the High Elf to bite the dust
    • Keep an eye on the armor you equip. You would think it would be best to have a strong armor since she has little resistance to physical damage, but the combat art regen is much more important than the protection.
    • Be prepared to use a lot of health potions. You will need to either buy them, get them from a friend, or get them from your hero chest
    • Be prepared for long battles when playing by yourself, particularly with bosses. If they happen to have a fire resistance, you will be in for a long fight.
    • A great thing to do is wait until a bunch of enemies are around, then use Shadow Step to freeze them in place, and when you reappear, hit them with Incendiary Shower. They will still be stunned from Shadow Step when the meteors begin to cascade upon them.
    • As a sign of good faith and good sportsmanship, dont use the High Elf in PVP matches to destroy other players

    Thanks for looking, and there will be more guides to come! The next one should be for the Dryad

    Sacred 2 Character Build Guide- Shadow Warrior

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    This guide is to help you develop what I believe is a pretty kick-ass Shadow Warrior in Sacred 2. I plan to do a character guide for all the characters eventually, but right now I am focusing on my favorite…the Shadow Warrior.

    First off, if you’re brand new to the game and have not made a character yet…pick the Shadow Warrior. He is awesome for beginners to use to learn the ropes of the game. Why? The Shadow Warrior is pretty much the “tank” of the game…he can take physical damage, dish out physical damage, looks awesome, and has some really great combat arts. Not only is he powerful himself, but you can use the combat art Nether Allegiance to have up to four skeleton warriors at your side, and they can take damage as well as duke it out. Between himself and his undead friends, it will be tough for a player using the Shadow Warrior to die.

    SKILLS

    So lets get down to business. As you know, there are 10 skills that every character can learn. These skills are unlocked at levels 2, 3, 5, 8, 12, 18, 25, 35, 50, and 60. Playing as a Shadow Warrior, there are the skills I feel make the best character:

    • Death Warrior Focus- the bread and butter of the SW- most combat arts deal with melee attacks
    • Astral Lord Focus- allows the SW to fight from a distance, and to summon allies to fight for him
    • Concentration- this way you can have two buffs active at the same time
    • Tactics Lore- unlock this and pump five points into it, so that you can use Dual Wield
    • Dual Wield- whats better than using two swords at once
    • Divine Devotion- unlock this and pump five points into it, so that you can use Enhanced Perception
    • Enhanced Perception- helps you find more items, and there is a better chance the item will be awesome
    • Armor Lore- makes armor better, and makes your combat arts recharge faster
    • Constituton- increases your health and health recharge rate- a must have for a melee fighter
    • Combat Reflexes- makes it harder for enemies to hit you

    So, based on these skills, you can see that the Shadow Warrior will be a melee fighter, getting right into the action. Skills like dual wield, constitution, and combat reflexes will allow him to last longer in a fight before you go running for potions. Also, he will not be alone in the fight, since his Astral Lord Lore will allow him to summon minions faster to help you vanquish your enemies. Now lets get into the Combat Arts.

    COMBAT ARTS

    Now the following paragraph goes for any character you are building. In Sacred 2, there are three combat art aspects per character, and each aspect has five combat arts your character can learn (and in most cases, one of these is a buff.) Now my recommandation is that you concentrate on only two aspects. That is, when learning skills like above, only get the Focus and Lore skills for the two aspects you will use most. The reason you want to do this is to conserve skills for other things, rather than just buffing up your aspects, and also because it will give you more runes which you will not use, and thus can be traded in for the runes you do use. So with my Shadow Warrior, I concentrate on Death Warrior and Astral Lord as my two main aspects.

    So now that thats done, lets discuss the combat arts. With combat arts, there is no order in which to learn them…it all depends on when you get your first rune for that combat art. For example, if you want to learn Nether Allegiance, you will have to wait until you either find a Nether Allegiance rune in the field(from a chest or enemy drop) or you can trade in other runes for the Nether Allegiance one.

    SHADOW WARRIOR COMBAT ARTS

    Here are the combat arts you will want to learn to make a badass Shadow Warrior:

    Death Warrior:

    • Demonic Blow- a single powerful hit- when teamed with dual wield, becomes two powerful hits
    • Scything Sweep- a wide attack against several enemies in front and to the side of you
    • Rousing Command- Raises your attack power
    • Grim Resilence (Buff)- Raises your max hitpoints and spell resistance

    Astral Lord:

    • Spectral Hand- a powerful ranged attack
    • Skeletal Fortification- a tower rises and fires arrows at nearby enemies for a limited time
    • Shadow Veil- makes you undetected in case you ever need to sneak around
    • Rallied Souls- enemies you just killed can be resurrected and then fight for you
    • Nether Allegiance (Buff)- up to four skeleton warriors will always follow you around and attack enemies

    Manevolent Champion:

    • Frenzied Rampage

    So there you have it. With Death Warrior, you will be using Demonic Blow and Scything Sweep quite often to take on enemies. Demonic Blow can be modified to damage nearby enemies (Vehemence), poison your enemies (Poisoning) and to drain your opponents health to replenish yours (Life Leech). Scything Sweep can be modified to do more damage (Force),  stun them (Numb), and send them flying (Hurl). Grim Resilence can be modded to further increase your defensive abilities. I suggest Fortify (raise max hitpoints) and Readiness and Reflex (makes it harder for enemies to hit you). Rousing Command can be modded to make it last longer (Persistence), increase your attack speed (Impulse), and to make all your combat arts regen faster (Surge). Do not waste your mod points on Grim Resilence and Rousing Command until you max out Demonic Blow and Scything Sweep.

    With Astral Lord, the first thing you want to mod is Nether Allegiance. I recommend getting three skeletons. Four is a waste I feel. Also, the game tends to lag a lot, so the less characters on the screen the better. Instead, use your next two mods to raise their attack and defense. Next, mod out Rallied Souls. You’ll want to mod it so that it effects a wider range (Dark Realm), and then get more of them out there at once (with Demand and Contagion.) Next you can jump between Skeletal Fortification and Spectral Hand. With Spectral Hand you will want to concentrate on modding the damage (Clout and Chill), and then go for the Double Attack. With Skeletal Fortification, I suggest Rapid Fire, Ice Shards, and Scatter Shot for mods. Like I said, it doesnt matter which of these you build up, just do what you feel like.

    I also say that you should use Manevolent Champion’s Frenzied Rampage. This is a series of melee attacks which are pretty sweet for close-range melee combat. For mods, I recommend Double Attack and Double Strike (chance to strike twice on one attack) and Vampire (drain the health of your enemies to replenish your own.)

    One last thing I want to say is that I recommend creating a combo out of Rousing Command and Skeletal Fortification. Both are temporary boosts, which are very useful when facing an onslaught of enemies.

    For slotting these skills, I have three weapons mapped to my Shadow Warrior’s main Action Slot- triangle and square are used for my melee weapons (a combination of swords and axes, depending on what I have in my inventory. Circle is used for my bow, and X is used for Demonic Blow. On Action Slot 1 (R2), I have Scything Sweep, Rallied Souls, Spectral Hand, and Frenzied Rampage. On Action Slot 2 (L2) I have the two buffs (Grim Resilence and Nether Allegiance), Shadow Veil, and the combo for Rousing Command/Skeletal Fortification. This is similar to all my characters, where I usually have a main combat art attached at X, then offensive combat arts at R2, and defensive combat arts and buffs at L2.

    MOUNT

    The Shadow Warrior’s mount is the Hell Hound. It is a pretty quick mount, and I recommend it, to a degree. Yes, you will be faster, and of course the Hell Hound looks cool, but I find I have trouble attacking enemies when mounted. Scything Sweep and Demonic Blow are both very cheap when using them on the mount, as in they dont always hit, and they do less damage. If you are using the Hell Hound, I recommend purchasing the red one, which is the one that will give negative regen time to Death Warrior combat arts. This is because you will find yourself using Demonic Blow and Scything Sweep far more than Spectral Hand.

    Personally, I use the Hell Hound to travel long distances, but I often find myself dismounting when I want to fight. Also, you will take more damage on the Hell Hound, so be ready to use a few more potions than usual. While it is not the best, I still recommend it because it is useful for when you are exploring new places or want to get somewhere in a hurry.

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    Conclusion and General Tactics

    I hope this guide helped out. I think it makes for a very strong, decent Shadow Warrior. He is able to get into the midst of fights and hold his own, and he can keep summoning assistance to make the battles go easier. Also, he is the character who you will use the least amount of potions on, so it may be a good idea to stockpile his potions in the hero chest, so your other characters can take them as they need them.

    A few final pointers:

    • He is a melee fighter, so dont be afraid to take on enemies head-on.
    • When using Dual Wield, use whichever weapons you have that are best. It doesnt matter if its a sword, axe, or something else one-handed.
    • Always carry a bow to do some long-range damage when you have the chance
    • Save often- between Nether Allegiance and Rallied Souls, there can be a lot of characters on the screen at once. The game is known to occassionally glitch and freeze, so saving frequently will ensure that if it does happen, you wont lose much.

    Thanks for looking, and there will be more guides to come!

    Sacred 2 Character Build Guides Coming Soon

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    Well after reviewing my site activity for the past two weeks or so, it is quite clear that my most popular thing on the site is my Sacred 2 blog that explains all about combat arts, skills, and stuff. Im getting about 15 unique visitors a day for that, and thats pretty cool for my little ol’ blog. So I decided to capitalize on my awesome love for Sacred 2 by crunching out my character builds.

    I do have a character for every class so far, all at differing levels. As of right now, my characters are:

    Shadow Warrior- Level 45 (my first, and thus suckiest)

    Shadow Warrior- Level 24 (my new and improved one)

    High Elf- Level 24

    Inquisitor- Level 21

    Dryad- Level 16

    Seraphim- Level 5

    Temple Guardian- Level 1

    All characters are on the Shadow path, except for my two Shadow Warriors. I am playing through the game online with Steve, and we are on the Shadow path, so all my characters are such except for the Shadow Warrior, because that is what Steve is playing as.

    So as I said, I hope to get this rockin’, and I should have my Shadow Warrior guide up by Friday. Thanks to all you crazy people out there in the US, Canada, UK, Norway, Spain, France, Brazil, Australia, and everywhere else that have been drawn to my site thanks to my simple Sacred 2 explanation guide. I hope you’ll all find my future character builds of equal greatness.

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    First Impressions of Sacred 2 PS3

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    Ok, so Ive put a few hours into the game, so I feel like Im ready to give my first impressions.

    The game rocks.

    Its much more than I anticipated. Its huge…the world map is quite a formidable thing to view, and where I am now seems so insignificant compared to the rest of the map. I can see how someone can play this game to level 200 with such a huge and beautiful playground. The game is wonderfully done graphic-wise, though it loses some of that as you zoom out. Luckily I prefer to play zoomed in, so I get plenty of visual goodness.

    One of my biggest complaints so far has to do with the text size. It is ridiculously small, and the colors chosen tend to clash or blend in with the background, making it difficult to see and read. This is frustrating, as its hard for me to see the name of items I pick up or how much experience I gain for defeating a monster.

    I expected the game to be similar to games such as Baldurs Gate and Champions of Norrath, and while the game meets these expectations, it also blows past them with a complex system for special moves, called combat arts. This is a very complex system to master, and I have yet to do so. However, I can tell already that it is going to be awesome, once I fully understand how to upgrade and level up these abilities.

    I initially started a game as a Dryad, but I was not feeling it. I re-started with the Shadow Warrior, who is a heavy melee fighter, and have been happy ever since. I think he is a good starting character to use in order to get accustomed to the world of Sacred 2.

    I have not played the game online yet, so that part will wait until my fuller review. I intend on writing another more in-depth post once I get some more gametime in and I understand the combat arts more. Until then, Im simply going to say that if you are a fan of hack-and-slash dungeon crawlers, then this game is key. A huge world to explore, over 600 quests to partake in, the ability to level your character up to at least 200, and the online drop in/drop out co-op with voice chat are all very, very good reasons why any RPG fan should check Sacred 2 out. And as I said, if you loved Baldurs Gate and Champions of Norrath, then dont even rent the game first…JUST BUY IT!!!

    Shadow Warrior