Tag Archives: PSN

PSN Review: Deathspank

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I am a huge fan of hack-and-slash, dungeon crawler RPGs, so when Deathspank came out and I saw that it fit the genre nicely, I just had to check it out. Deathspank is a solid game for the PSN…that being said, it would not have held up well if it was a PS3 disc-based game. While the game succeeds in many ways, there are a few factors holding it back from being an extremely epic RPG experience.

You take on control of Deathspank, a hero for hire (who wears  a magical purple thong) who sets out to claim a magical artifact, which he believes will make him the strongest hero in the world. Deathspank will explore a somewhat small world that does have a few unique environments, but at the same time is limited in the amount of space given to play in. Like any good hack-and-slash dungeon crawler, Deathspank will dispatch countless hordes of enemies with a wide variety of weapons, armors and magical potions. Up to four weapons can be equipped at a time and are hotkeyed to the controller, and potions and other items can be hotkeyed to the directional pad. As enemies are slain and quests are completed, you will gain xp. When Deathspank levels, he is given a choice of three stats and can raise one of them up a level. For example, at level 2 he may choose to raise his melee damage, ranged damage, or speed at which he moves by 5% (this is just an example, I don’t recall what the exact three choices were at level 2.) Other stats to be raised include amount of money dropped by enemies and the ability to equip weapons and armors that are up to two levels higher than your character.

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My First 24 Hours of 360 Goodness: The Technical Stuff

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I’ve had the system for a full 24 hours, and I wanted to lay down my first impressions of the system and the games I’ve checked out so far. Firstly, I would like to address the controller. It’s nice, and is very comfortable in my hand. I like how the left analog stick is slightly higher than the right one, giving you a more natural feel. I was also glad to see that there was a sync button, like the PS3 controller has, to get to the main menu, and to turn the system on. Good stuff! However, there were two things I’m not as big a fan of. First, I don’t like the directional pad. It feels kind of wobbly, as it is on a raised, circular platform of sorts. The PS3 controller has the directional just as four separate buttons, while the 360 has it as one big button. It works fine and all, but just feels a little odd. Secondly, I was disappointed in the controller power situation. I like how the PS3 controller has a battery installed right inside the controller, and to charge it you just plug it into either the system or a computer…wherever you can find a nearby USB drive. The 360 controller CAN do that, but only if you purchase a separate device that hooks it up to do that. Otherwise, your two options are to use two AA batteries per controller or to purchase a battery charging station, which is the path I chose to go. Don’t get me wrong, this is not going to kill me or anything, but I just liked the convenience of being able to use my PS3 controller out of the box and never have to worry about changing batteries. The 360 controller is still pretty awesome.

The PS3 Directional Pad:

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The 36o Directional Pad:

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Just Hit Level 13 with PS3 Trophies

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Yup, I’m moving up in the world as I reached level 13 in trophies, with a total of 1,161 as of right now. That’s pretty shibby, and it’s taken me almost two years to get there. That being said, I don’t see myself reaching level 14 anytime soon…at this stage in the game, it takes a crud more trophies to get to the next level.

Recent Gaming

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Well I don’t want to make a bunch of little posts about stuff I want to say about what I’m currently playing, so I figured I would pop it all together.

First and foremost, I have beaten Oblivion! It was extremely challenging in the end, especially when I had to go into a zombie-infested dungeon. However, I luckily had an invisibility spell so the remainder of the game was spent sneaking around from point to point. In the end there was only one boss, who wasn’t much of a challenge, so I was able to survive and complete the game. That being said, I already started a new thief/assassin character who is just starting out.

I have Lego Harry Potter in from Gamefly, and so far I am really enjoying it. I loved the Lego Star Wars games, but I wasn’t a fan of Batman or either Indiana Jones game. However, I find Harry Potter a lot more enjoyable. On the plus side, I played with Shell a little bit, and she enjoyed it. The beauty of the Lego games is that they take some great source material, and throw in some ridiculous humor along with a lot of fun environmental interactions and a really easy game difficulty, making the games accessible to anyone. I will definitely be holding on to it until I beat the game, and then I’ll probably go through on free mode to unlock other stuff. Read More »

PS3 Review: Trine

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The game received quite a bit of hype when it was released, but I was dissuaded due to the price sticker at the time. Now that this game can be purchased over PSN for $10, I decided to give it a whirl and see what all the fuss was about. I was quite pleased with the results.

Trine is a platformer at heart, with some RPG elements thrown in. The main gist of the game is that a warrior, thief, and wizard have to join forces to save the kingdom. Together, they venture across a variety of different platforming environments, overcoming puzzles and undead forces. Combat is only a small part of the game, and the puzzles (many of which are physics-based) and level navigation definitely take precedence. It is in this where you see the differences between the three characters.

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Now before I get into the individual characters I want to explain how the game works. You can play either by yourself or with up to two buddies locally only…there is no online play, sadly (it will be a shared screen, so no running off on your own.) All three characters are necessary to get through each level. That being said, if there is only one player playing the game, you can quickly swap between the characters with the touch of a button. So let’s say that you are the thief, and you are walking down a hall, and all of a sudden the ceiling collapses. If you are quick enough, you can swap to the knight and pop your shield up to protect yourself. If there are two players playing, a player can swap between their current character and the other unused character (so that no one is fighting back and forth for control of the knight or whatnot.) While you can swap out the characters, they each have their own health and energy bars, if someone is on the verge of dying, you can switch to another character with more health. Also, if a character dies, heading to the nearest checkpoint will resurrect all dead characters, as well as give them about 80% health and energy. Read More »

PSN Demo Review: Rocket Knight

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You might recall a game called Rocket Knight from back in the day. I do, though I never played it, I know of it. Rocket Knight stars Sparkster who I believe is an opposum in a rocket pack knight armor and wields an awesome sword. Anywho, Rocket Knight is the next game in a long series of old-school games that are getting redone with today’s graphics, yet maintain their original gameplay (see Mega Man 9 and 10, Earth Worm Jim, Sonic 4, New Super Mario Bros. Wii, etc.)

The demo was a lot of fun. The game is a basic side scrolling platformer. Sparkster has a small set of moves (common for an old-school game) with a basic sword attack and a few different rocket pack-fueled attacks. Using the rocket pack, you can dash a short distance at incredible speed to get past obstacles (traps or pits) or plow through enemies. You can also use the pack to briefly hover, which will extend the distance that you can jump.

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All in all, Rocket Knight has it all…the simplicity of an old-school 16bit game, but beefed up with today’s graphics engines. As fun as it was, I won’t spend the $14.99 price sticker to get it, but if they were to ever give it a nice 50% off sale, I’ll be sold. Definitely check out the demo for a blast from the past.

New Site Page: Game Reviews

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In an attempt to make my game reviews easier to find, I have put them all in one section. Now if you go to the “Game Reviews” page, you will see an alphabetical listing of all the full reviews, quick reviews, and demo reviews that I have done, broken down by system (PS3, PSN, Wii, and DS). You may see the same game listed twice, but that’s because I wrote a quick review, and later wrote up a full review for the same game, and can’t bring myself to get rid of my older posts.

Also, as a heads up, many of the Wii game reviews really stink. These were mostly done on my old blog (thejournalofronconnery), and I didn’t really have much of a professional feel back then. Thus, many of them will only be a few sentences long and contain no pictures. I also realized that as I went through all my game review posts,  some games I never reviewed that I should have (particularly Uncharted 2, Resistance 2, Super Smash Bros. Brawl, and Sacred 2), and that a lot of my Wii game reviews are way to short, and don’t do some of the great games any good (like Boom Blox, Ghost Squad, and Mario Strikers Charged.)

From now on I will update this page continously as I add new reviews, whether they be for new games or full updates of the games I only skimmed over.

Enjoy!

Game Reviews

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PS3

50 Cent: Blood on the Sand

50 Cent: Blood on the Sand (first impression)

Aliens vs. Predator

Armored Core 4 (demo review)

Batman: Arkham Asylum (first impressions)

Batman: Arkham Asylum (demo review)

Bayonetta (demo review)

Bioshock

Bioshock 2 (first impression)

Borderlands (first impression)

Brutal Legend

Brutal Legend (demo review)

Dante’s Inferno (demo review)

Darksiders (first impression)

Dark Void (demo review)

Dead Space (first impression)

Dragon Age: Origins

Dragon Age: Origins (first impression)

Dynasty Warriors Strike Force

Eat Lead: The Return of Matt Hazard

Fallout 3

Fantastic 4: Rise of the Silver Surfer

Far Cry 2:Vengance (first impression)

Ghostbusters (first impression)

God of War III (first impression)

History Channel Civil War: Secret Missions

inFamous

Jurassic: The Hunted

Just Cause 2

Lego Harry Potter: Years 1-4

Lost Planet 2 (first impression)

Marvel Ultimate Alliance 2 (first impression)

Mini Ninjas (demo review)

NHL 2010 (demo review)

Prince of Persia (first impression)

Red Dead Redemption (first impression)

Resident Evil 5

Rise of the Argonauts

Sacred 2 (first impression)

Sonic’s Ultimate Genesis Collection

Spider-Man: Web of Shadows

Spider-Man: Web of Shadows (first impression)

Street Fighter IV

Transformers: War for Cybertron

Uncharted 2: Among Thieves

Uncharted 2: (demo review)

X-Men Origins: Wolverine (Uncaged Edition)

X-Men Origins: Wolverine (demo review)

Wolfenstein

Wolfenstein (first impression)

WWE Smackdown vs. Raw 2010

WWE Smackdown vs. Raw 2010 (first impression)

XBOX 360

Mass Effect

Mass Effect 2

PSN

3 on 3 NHL Arcade

Battlefield 1943

Critter Crunch

Deathspank

Gunstar Heroes

Heavy Weapon: Atomic Tank (demo review)

Matt Hazard: Bloodbath, and Beyond (demo review)

Rag Doll Kung Fu

Revenge of the Wounded Dragon (first impression)

Rocket Knight (demo review)

Teenage Mutant Ninja Turtles: Turtles in Time Re-shelled

Trine

Wii

Alien Syndrome (quick review)

Baroque (quick review)

Big Brain Academy: Wii Degree (quick review)

Boom Blox (quick review)

Cabella’s Big Game Hunter (quick review)

Carnival Games (quick review)

Chicken Shoot (quick review)

Cooking Mama: Cook Off (quick review)

Donkey Kong: Barrel Blast (quick review)

Dragon Blade: Wrath of Fire (quick review)

Endless Ocean (quick review)

Fire Emblem: Radiant Dawn (quick review)

Ghost Squad (quick review)

House of the Dead 2 & 3 (quick review)

House of the Dead: Overkill

Kidz Sports: Ice Hockey (quick review)

Mario Kart Wii

Mario Strikers Charged

Mortal Kombat: Armageddon (quick review)

New Super Mario Bros Wii (first impression)

Ninja Reflex (quick review)

No More Heroes

Punch-Out!

Smarty Pants (quick review)

Spider-Man: Friend or Foe (quick review)

Wario Ware: Smooth Moves (quick review)

Wii Fit

Wii Play (quick review)

Wii Sports Resort

Worms: A Space Oddity (quick review)

Zack & Wiki

DS

Phoenix Wright: Ace Attorney

Professor Layton and the Curious Village

Professor Layton and the Diabolical Box

Scribblenauts (first impressions)

Now I Want a 360

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So as I have saying over the weekend and today, I was able to finally check out the 360 at PAX, and I liked what I played.

First off, remember that I am not a 360 hater. I don’t necessarily believe that the PS3 > 360, or that I hate the 360 simply because I have a PS3 instead. When I was ready to jump into the current-gen consoles, I was tossed up between the PS3 and 360. My friend and I had lengthy conversations about the pros and cons of each, and for awhile it looked like I would get a 360, for the lower price and the far-superior online service. However, one of the biggest problems was that I had never touched a 360 before. None of my friends ever had an Xbox or a 360, so I never knew how it was. Also, I was skeptical of the 360′s life due to all the RROD reports, and I didn’t want to think about the chance that I would have to worry about getting my console fixed. So when Wal-Mart happened to have a $100 deal on the PS3, I was quickly sold, and that laid it to rest. Read More »

Castle Crashers IS Coming to PSN- I PLAYED IT!!!

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When I walked into the exhibition room at PAX and turned the corner the very first thing I saw was Castle Crashers. Then I looked more closely and saw that the people playing it were using PS3 controllers!!! There was quite a wait to play so I didn’t get a chance to do so Friday, but on Saturday I swung by just as three girls were starting up, and I quickly grabbed the fourth controller to see how it went. It was everything I thought it would be!

I have been long anticipating the arrival of Castle Crashers. It looked like such a fun game, and when I heard it was being ported to the PSN, I was super excited. However, news has been scarce, and I feared the worst. But seeing it at PAX lifted my spirits. From what I played, it was flawlessly awesome and now I’m even more excited to get my hands on it at home.

When I was done I swung by one of the developers from Behemoth and asked him for a release date. He said “sometime this year.” I asked him if he could at least tell me what quarter, and he could only say “sometime this year.” He did mention that one of the delays has been the volleyball mini game, which apparently still has some kinks in it which were actually being worked on by another staffer right there at the booth.

Thus I will continue patiently waiting for Castle Crashers to crash its way onto PSN…

Games Played at PAX East

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Obviously one of the major draws of PAX is the games. I got the opportunity to play quite a few. Of all the games I played, only a small handful were unreleased…many of them are games that are already available that I have never had the opportunity to play. So heres the games, in no particular order:

  • Crackdown 2 (360): We waited on line a little under an hour to check it out. It was a free for all game with men in armor suits who carried rocket launchers. The object of the game was to grab an orb and then run away and stay alive for as long as possible. So the main target of the game was always whoever had the orb. I was not a fan of the game. The controls were pretty bad, and navigating the city was horrible. The player cannot fly or run up the side of buildings, so you have to jump to latch on, but you can only latch on at particular spots, so a good chunk of the game was spent trying to get over a building so I could continue on in the match. Overall, I wasn’t a fan of what I played, which was only the versus mode. Apparently there is a single player and co-op story mode, but I was not able to play that.
  • Charlie Murder (XBLA): Charlie Murder is a fun four player beat em up a la Castle Crashers. The four playable characters were basically punks, and ran around beating the pulp out of other punks. Each character had a special move involving a guitar, as the character I was using summoned forth saw blades that ran across the screen cutting down enemies in their path. The game looked pretty good, with large, cartoonish characters and enemies, and I would definitely purchase it if I had a 360 when it comes out. Definitely keep an eye out for it.

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Playstation 3/ PSN Still Glitched Out

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So last night, it was around 10:00pm, and I was ready to get my game on. Before I hopped on, I checked my e-mail and checked out joystiq, and I saw a notice that the PS3 was busted, and warned against turning the PS3 on. While it wasn’t entirely clear what the issue was, I didn’t want to risk anything, so I didn’t go on.

It has now been about 22 hours, and the PSN is still messed up. Reports have been flying around that you can’t play most games, and that you will run the risk of losing trophies and save files. While I did not experience any of this personally, Steve happened to be on his PS3 last night.

Steve was playing Fallout 3, and he had no problem actually playing the game. He did realize two things though. First, his save files were getting the wrong date imprinted on them. Secondly, he was unable to see his Fallout 3 trophies. What will become of his saves and trophies?! We will not know, until it is safe to turn the system back on and to look over the damage.

The worst part is that I received Dynasty Warriors: Strike Force in from Gamefly, and I can’t play it!!!

Boycotting the God of War III Demo (for good reason)

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Today’s PSN update includes a demo for God of War III, and I for one am not downloading it. Not because I hate God of War, but because I don’t want to ruin the experience. I have the game pre-ordered from Gamestop, so I am definitely going to be owning it when it launches in a few mere weeks. I don’t want to spoil it by cheating and taking a peek at the demo before playing the finished game. That being said, I am not going to play the demo.

But I know it is going to rock!!!!

Finally Got Some Alien Time in Aliens vs. Predator PSN Demo

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As I mentioned earlier, I had a bit of a hard time getting a match going in the AvP demo that launched on Thursday. I tried throughout the weekend at random times, and was unable to get another match going. Today I tried again, and I finally got into a match. I basically set it up and while it searched for a match, I walked into the other room and played around on the computer. After about six minutes, I began to hear other people on their head sets, which meant that I had finally gotten into a game.

First off, I must correct a previous statement. In my other post, I complained that you were unable to choose your character in the demo, and that both times I was assigned to be a Marine. That is only half true. You are able to choose your own character, but you have to be quick. For some reason, the developers didnt want an 8-Alien or Predator battle royale going down, so once the first few Aliens or Predators are selected (I do not know the exact number), the remaining players are automatically assigned to be Marines.

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Frustrations with Aliens vs. Predator Demo on the PS3

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Ive been anxiously awaiting the release of AVP. I love the Alien/Predator series, and played the AVP game on the Atari Jaguar back in the day at my friend’s house in middle school. The game is right up on my Gamefly queue, so I will definitely be snagging it when it releases in two weeks. However, the demo released yesterday on the PSN, and I was excited to get my hands on it and try out the three races (Alien, Predator, and Colonial Marine) in the deathmatch demo. Unfortunately, the demo is plagued with failure, and I have been unable to enjoy it.

Apparently, the game servers were not prepared for the amount of people who downloaded the demo yesterday. As a result, it has been impossible to find a game to join. I tried at four different intervals to get a game going yesterday, and succeeded in getting two matches total going. After each match was over, the initial host left, so I was booted out and then unable to find another game. This inability to find a game to play is very annoying and frustrating. I hope it gets fixed so I can start checking out the game more.

My other complaint is with choosing a race. Both times I was unable to choose a race, and was stuck playing as the Marine. This is upsetting because the Marine is the least original. Playing as the Marine is just like playing any other FPS. While the Aliens crawl around and go in for melee kills and the Predator stays invisible and hunts, the Marine plays as you would in any other FPS.

But enough of my complaints. From what I did see and experience, it was a blast. It is a very intense FPS, and very fast paced. The Alien players are able to move extremely quickly, and can climb walls and hang from ceilings. Their main attack is melee based, and playing as the Marine I suffered several tails through the torso and eating of my face. The speed of the Aliens is what allows them to get up close for these devastating attacks. Oh, and in case I didnt make it clear, these are one-hit kills. So yeah, the Aliens are nasty.

I didnt see much of the Predator, and from what I did, he was just invisible. Well, not totally invisible, as you can faintly make out his outline. However, I killed quite a few Predators, and I didnt meet death from any, so I dont know how their attacks are. What I do know is that many of the Predators stronger weapons are scattered throughout the map, and you have to track them down to use them.

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PSN Review: Critter Crunch

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I played and enjoyed the Critter Crunch demo. It was bright, colorful, cute puzzle game with a unique premise. However, I wasnt enjoying it enough to pay full price. But once PSN put it on sale for $3.49, I jumped at the chance to snag it. I mean, $3 for a new game is pretty sweet.

So Critter Crunch takes place on an island. You control an adorable little “critter” named Bigs. The main premise of the game is following the island’s food chain, in that the smaller creatures get eaten by the larger creatures. You have to keep this in mind as you play each stage. The stage is set up with several varying roles of creatures coming down at you. To the left is Bigs hunger meter. The point is to feed little creatures to big creatures. Doing this makes them pop, and they drop an item that, when collected, will increase your hunger meter. Once you fill up the hunger meter, you complete the stage. However, if one of the rows of creatures hits the end of the row, its game over.

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Thursday= Resistance 2 Co-Op Night

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Just finished a four-hour co-op session of Resistance 2 with a few of the folks over at co-optimus. We started at around 10pm, and I was the first to bounce at 2am, but the rest were still going strong. There were five of us total, plus the occasional guest who joined in for a round or two. I got my Solider raised up to level 14, but the Spec Op is still stuck at level 10. Man, I really dont play the Spec Op very well.

I really do enjoy playing Resistance 2 online, for the co-op. Im not as big a fan of the competitive. I hope that Resistance 3 (whenever it comes out) borrows from this, and establishes a good online co-op mode. So I just figured I would write a quick little post up to calm down before hitting bed.

Tonight was a success, and I hope we have more organized game nights in the future. I believe that Tuesday night next  week is going to be dedicated to co-op and competitive Uncharted 2, which should be fun since I havent delved too much into it. If you read this and have a PS3, just add me. You know the PSN name: BigBadBob113!!!

PS3 Demo Review: Matt Hazard: Bloodbath and Beyond

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I have been enjoying Eat Lead: The Return of Matt Hazard on the PS3, so when I saw that he had a game coming to PSN, I was pretty excited. I checked out the demo last night, and all I can say is that Im glad there was a demo, or I would have wasted $15!!!

Bloodbath and Beyond once again has Matt Hazard going through his previous video games, breaking the fourth wall as he goes. The humor from Eat Lead is definitely still present in the game, which is a good thing. However, rather than a third person shooter, this time its a side scrolling adventure. On the plus side, you can bring a friend along locally for some co-op goodness. But then again, if the person is your friend, you dont want to drag them into this mess of a game.

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Snagged Free Dragon Age: Origins DLC

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So when I first opened up my Dragon Age: Origins game, there was a little pamphlet inside which contained some codes for free DLC. I assumed it was some lame stuff, so wasnt initially excited. The first piece of DLC unlocks some Blood Armor, which is just a powerful armor set. Then I popped in the code for the second piece of DLC.

The second one unlocks the Stone Prisoner DLC, which sells for $14.99 on PSN. This was a nice DLC as it allows you to recruit a sweet golem as a character, and has some missions for him (and trophies). So the game included a great savings to me in the form of allowing me to snag the most expensive DLC for the game for free. Thanks to this, I am very likely to purchase the other DLC “Wardens Keep” which is only $6.99.

It was a pleasant surprise for sure. From what Ive read online, not all packages have the free DLC offer, so dont come yelling at me if you dont get it with your game purchase.

PS3 Review: Eat Lead: The Return of Matt Hazard

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Steve recently purchased Eat Lead: The Return of Matt Hazard from Gamefly for a sweet $7 and change. After playing through it, he let me hold on to it for a playthrough (since he has been holding on to my copy of Fallout 3 for like a year now). While it is a run of the mill third person shooter, the story is what makes this game such a blast to play.

It gets a bit complicated, but Eat Lead is the first game to feature Matt Hazard. However, in the game you take on the role of Matt Hazard, who has been in video games for 25 years, from the 8-bit generation to the present. Basically, Matt finds himself thrown into a game world where he is forced to save friends and face foes from his previous games. On my initial playthrough, I assumed that there were previous Matt Hazard games, and thats where all this story and enemies were coming from, but I was wrong, and its all made up to make the story.

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