Tag Archives: ps3 review

My Top Ten Posts of 2011

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With the start of the new year, I will once again take a brief look at my ten most popular blogs of the past year (thanks to the cool tools available through Google Analytics. I’m really curious to see which old blogs are still getting activity, and which new ones were strong enough to make their way into the top ten. Before I get into that, I just want to spout out some statistical info:

  • My site had 69,771 unique visitors over the past year
  • 9,536 of these visitors liked my blog so much that they became repeat visitors
  • 42,852 of these viewers found my blog off of a typical Google search, while 16,831 came across my site via StumbleUpon
  • 42,969 visitors were from the United States, 6,282 were from Canada and 5,536 were rocking from the UK
  • The average visitor spent 31 seconds looking at a particular post before leaving the site
  •  31,240 visitors used Firefox, 20,858 used Chrome, 11,540 used Internet Explorer and 8,665 used Safari (I wonder if next year will be the year that Safari beats IE)
  • Now on to the blogs!!!

    PS3 First Impressions: Lost Planet 2

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    I received Lost Planet 2 in from Gamefly today, and actually got the chance to put a little over an hour into it. I’m still a little on the fence with it, but it is definitely too early to make a final verdict, especially since I haven’t actually gotten to play with anyone online yet. Still, here’s what I have seen from the campaign so far.

    The campaign mode of the game is interesting. There is technically no “single player” mode that you just continue from the last save point. From the campaign menu, you can either jump into someone else’s campaign, or you can create your own campaign. If you start your own, you can start it at any point you wish, up to any point you have already unlocked in the game. The campaign mode supports up to four players, and they can be online buddies or AI. I played two campaigns…one with the AI and one with the online. Unfortunately, no one decided to join in my game, so I was basically getting my butt kicked around. That was one of the first annoying things…it’s hard to play online with random people. I can see it being a lot of fun with some friends who you know will be playing alongside with you, but if you’re hoping to have someone join your game, you could be in for a bumpy ride.

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    PS3 Review: Jurassic: The Hunted

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    Jurassic: The Hunted was a game that received mixed reviews. It has a few flaws that people really picked up on, and this game has gotten little recognition. However, I beg to differ. I really enjoyed this unique FPS, and I highly recommend it to FPS players, dinosaur lovers, and trophy whores.

    One of the first things to mention is that the game is seriously lacking in the story department. Basically you play a security guard who gets sucked into dinosaur times, and must shoot your way through the giant reptiles to survive. Eventually you will come across some other people, and will help them build some machine that returns you to present day. The game does not go into detail on the story, and I was constantly confused if I was on some island lost to time (kind of like Jurassic Park…with dinos living in the modern day) or if I had traveled back  in time. Luckily, the lack of story did not ruin the game play one bit.

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    PS3 Review: Uncharted 2: Among Thieves

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    I got Uncharted 2 in from Gamefly early last week, but I had a busy schedule and had little time to play it. Luckily with the weekend spent at home, I was able to get in a few hours in the mornings, and got a good feel for the game. All I can say is, like the first Uncharted, it is a must-have!

    The game continues the adventures of Nathan Drake, pro treasure hunter. The story takes you from Africa to Nepal and other locales as you search for clues to lead you to the lost treasure fleet of Marco Polo and eventually to the fabled city of Shang-ra-la. Along the way you meet up with some old friends from the previous game (Sully and Elena) as well as some new buddies. The game is totally beautiful, and boasts the best graphics you have seen yet on the PS3. The game uses cutscenes not just to help tell the awesome and in-depth story, but also serves as loading time in between levels. Thus, once you start up the game, you will never have to suffer though a load screen, which I was very pleased with. The voice acting is also top-notch, and does a lot for moving the story along.uncharted2cinematic Read More »

    New Site Page: Game Reviews

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    In an attempt to make my game reviews easier to find, I have put them all in one section. Now if you go to the “Game Reviews” page, you will see an alphabetical listing of all the full reviews, quick reviews, and demo reviews that I have done, broken down by system (PS3, PSN, Wii, and DS). You may see the same game listed twice, but that’s because I wrote a quick review, and later wrote up a full review for the same game, and can’t bring myself to get rid of my older posts.

    Also, as a heads up, many of the Wii game reviews really stink. These were mostly done on my old blog (thejournalofronconnery), and I didn’t really have much of a professional feel back then. Thus, many of them will only be a few sentences long and contain no pictures. I also realized that as I went through all my game review posts,  some games I never reviewed that I should have (particularly Uncharted 2, Resistance 2, Super Smash Bros. Brawl, and Sacred 2), and that a lot of my Wii game reviews are way to short, and don’t do some of the great games any good (like Boom Blox, Ghost Squad, and Mario Strikers Charged.)

    From now on I will update this page continously as I add new reviews, whether they be for new games or full updates of the games I only skimmed over.

    Enjoy!

    PS3 First Impressions: Prince of Persia

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    I got Prince of Persia in from Gamefly today, and decided to leave God of War III alone tonight so that I could check it out. I had tried the game about a year ago (had actually earned 6% of the trophies playing for about an hour when Steve brought it over), and I remember liking it, so it’s been on my queue waiting for a shot. While the game looks and feels good, I still have some early complaints.

    One of the first things I noticed is the awesome look of the game. The characters are done in cell shading (a la Borderlands) and are very crisp, clean, and look like they came out of an awesome comic book. So the game is all about navigating the world, obtaining energy orbs. To do so requires the Prince to be extremely acrobatic as he leaps between ledges, up walls, and across roofs. There is little combat, but that’s not my biggest complaint. The story is good, and the gameplay further develops the story as you go (by talking to your partner Elika), so the basics of the game I like.

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    PS3 First Impressions: God of War III (contains spoilers)

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    I just have to say that the minute you pop the game in, you are pretty much blown away. The game starts with the credits rolling against animations of the two previous games, bring you up to speed and refreshing your memory of the stuff that went down in the previous installments. Then the fun begins.

    The game picks up right where God of War II leaves off…Kratos is riding the titan Gaia as they scale Mt. Olympus to wage war on and kill Zeus and the other gods. The game is full of plenty of cut scenes to really get into the story, and most of the first stage deals with Kratos fending off an attack by Poseidon, who takes on the from of a man/water horse/crab creature. The level design is amazing as Kratos jumps between Gaia and Mt. Olympus as he tries to save the titan from the god. The boss battle with Poseidon is huge…not only is Poseidon’s form large in scale, but it is spread out across the level, meaning you will fight him for a bit, he will retreat, and you will chase him down to his new location. As you run through the level you are reacquainted with Kratos’ move set, and also get to kill some minions.

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    PS3 Review: Dynasty Warriors Strikeforce

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    Once of my most favorite games from the PS2 was Dynasty Warriors 4. I had never played any of the previous games in the series, and it was by far one of the best co-op games the PS2 had to offer. It was a perfect hack-and-slash game where you and a friend could just run around with swords and cut up minions and tough bosses. I’m not joking when I say that one of my most fond gaming memories was when Steve and I first laid eyes on the badassness that is Lu Bu. That being said, I have played the older and newer games from the series, and I have always compared them to Dynasty Warriors 4. The older ones were a bit too slow, and the newer ones tended to focus more on strategy and unit management more than just tried and true mindless hack-and-slash action. Luckily, Dynasty Warriors Strikeforce is extremely successful in focusing a lot on the action, while at the same time intergrating a great RPG aspect, bringing the game to be the best in the series.

    For those who are not familiar with the series, let me just take a moment or two to explain why it’s so awesome. Dynasty Warriors is loosely based on actual Chinese history, and you take control of one of many historical figures who were in China when the game takes place. To be more specific, it is based on the text “Romance of the Three Kingdoms” Now, I say loosely because there are near-invincible characters, magic, and, depending on which faction you play as, may not be entirely accurate (ex- your faction lost a battle historically, but you won that battle when playing.) So the game revolves around you choosing a faction (Wei, Wu, Shu), and taking their officers into battle against rival forces. Since it takes place in ancient China, the weaponry is basically swords, spears, bows, etc., with some other ones thrown in (like fans and clawed gloves.)

    But enough of that. Let’s get into what makes Strikeforce such a great game!

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    PS3 Review: Aliens vs. Predator

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    As you may know, I had some real issues with the AVP demo that came out two weeks ago. While the demo proved the game had a good premise and some great ideas, complex controls and the fact that it was impossible to get a game going left me a bit concerned for the final product. Well, I received the disc from Gamefly on Thursday, and have since then given most of the different game modes a whirl. Unfortunately, the demo gave a very accurate pretense on how the finished game would be…a game with great ideas, but executed badly.

    First off, the story/background to the game is virtually non-existent. The game takes place shortly after the events of Alien 3, but I would not have known that had I not read it somewhere online. There is no background story at all, and the cut scenes, while looking and sounding good, do little to explain what the heck is going on. Im going to take a stab at it and say that humans find some ancient Alien/Predator temple and start creating mutant Aliens. The Marines and Predators come in to put a stop to it, resulting in a three-way battle royale to be the last species standing.  There are three single player campaigns (Marine, Alien, Predator), and each three tell the same story through the respective species point of view. For example, as an Alien you are defending the hive from the invading factions, and as a Marine you are called in to clean up the mess. That being said, I’ll start this review up with the single player campaigns.

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    PS3 First Impressions: Bioshock 2

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    Yes, the long wait is over as Bioshock 2 was released upon the world today. I was really looking forward to it, as the first game really blew me away like no other game had done in such a long time. Also, because I was so interested in the game, I refused to watch trailers and read in-depth reviews since I wanted to wait and experience everything as fresh as possible. Im a little under two hours into it, and thus far I am pleased, and I can honestly say that Bioshock continues the trends started by the first game.

    The game takes place ten years after the first, and you play as a Big Daddy. Thats all I will say about the story. Right off the bat, the controls and the look of Rapture itself take you back to the first game. If you played the first, you will feel right at home, as the game looks and plays just like its predecesor. If you never played the first one, then why the hell are you reading this? Go out, play the first one, then get back to me.

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    PSN Review: Critter Crunch

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    I played and enjoyed the Critter Crunch demo. It was bright, colorful, cute puzzle game with a unique premise. However, I wasnt enjoying it enough to pay full price. But once PSN put it on sale for $3.49, I jumped at the chance to snag it. I mean, $3 for a new game is pretty sweet.

    So Critter Crunch takes place on an island. You control an adorable little “critter” named Bigs. The main premise of the game is following the island’s food chain, in that the smaller creatures get eaten by the larger creatures. You have to keep this in mind as you play each stage. The stage is set up with several varying roles of creatures coming down at you. To the left is Bigs hunger meter. The point is to feed little creatures to big creatures. Doing this makes them pop, and they drop an item that, when collected, will increase your hunger meter. Once you fill up the hunger meter, you complete the stage. However, if one of the rows of creatures hits the end of the row, its game over.

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    PS3 First Impression: Dead Space

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    I could have sworn I did a review of Dead Space, but I could not find it in my archives. What I do remember about it was that it was horrible. I was not a fan of the slow gameplay or the controls. However, many people online have said how awesome it was, and one friend in particular mentioned that the final game was better than the demo. Now, I needed to have a game in from Gamefly to last me until AVP comes out, and I decided to try Dead Space. So far, I have not been disappointed.

    The game is a classic space-survival story. A crew is sent to work some routine maintenance on a large spaceship, and arrive to find that the crew of the ship are missing. It becomes a game of survival as you and your small crew must survive a creature manifestation aboard the large ship.

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    PS3 Demo Review: Dark Void

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    On paper, the premise behind Dark Void sounds awesome. The game features the player donning a rocket pack and guns to defend Earth, and is advertised as being able to fight “anywhere”, from the ground to the air. However, the demo for the game did not do it justice, and I am in no rush to try out the completed version.

    The game begins with your character hanging out outside. As he works on a vehicle he chucks his wrench behind him, which hits a jet pack that happens to be just hanging on a nearby wall. Then his friend enters, and this guy looks like the Iron Shiek, being topless and dancing around with a turban and whatnot. Neither character knows what the jet pack is, yet the player’s character pops it on. At the next scene, he has a gun in hand and is ready to fight some bad guys. Oh yeah, and all of a sudden the Iron Shiek is an expert on the jet pack and teaches you how to fly over the radio. And that is how you are introduced to the story behind Dark Void, or the lack of a story, as it seems.

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    PS3 Review: Brutal Legend

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    I finally got around to renting Brutal Legend from Gamefly. Its been on my queue since launch, but I kept moving it around to get through the new release madness at the end of last year. It was a decent game, and I could see a lot of people enjoying it, but some of the more in-depth game mechanics turned me off.

    So as I mentioned in my review of the demo, Jack Black gives voice to Eddie Riggs, a metal-loving roadie who dies, and is then sucked into a fantasy heavy metal land torn apart by war and demons. The story is pretty solid and funny, and there are a variety of characters based on real metal performers (such as Ozzy and the guy from Motorhead.) You run (or drive) about this fantasy world which is actually an open-area sandbox, with plenty of areas to explore.

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    PS3 Demo Review: Matt Hazard: Bloodbath and Beyond

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    I have been enjoying Eat Lead: The Return of Matt Hazard on the PS3, so when I saw that he had a game coming to PSN, I was pretty excited. I checked out the demo last night, and all I can say is that Im glad there was a demo, or I would have wasted $15!!!

    Bloodbath and Beyond once again has Matt Hazard going through his previous video games, breaking the fourth wall as he goes. The humor from Eat Lead is definitely still present in the game, which is a good thing. However, rather than a third person shooter, this time its a side scrolling adventure. On the plus side, you can bring a friend along locally for some co-op goodness. But then again, if the person is your friend, you dont want to drag them into this mess of a game.

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    PS3 First Impression: Darksiders

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    I started looking forward to the game once I found out it was actually about the Four Horsemen of the Apocalypse. Ive been anxiously awaiting its arrival from Gamefly, and it came in today. I was able to get in a little over an hour, but it was enough to get me hooked.

    The basic story of the game is that you play as War, one of the Four Horsemen. There are three kingdoms: Heaven, Hell, and Earth. There is a special council that ensures there is a balance between them, and they use the Horsemen to keep that balance. One seven special seals are broken, it is the Apocalypse, and the Four Horsemen will be summoned to punish enemies. The game starts out as the Apocalypse begins on Earth, so you run around battling demons and angels as you progress through a devastated city (it appears to be NYC, but it could be any generic city.) However, War is suddenly stripped of his powers as he was tricked into being summoned. The council sees him as a traitor, yet they allow him to investigate how the demons orchestrated this trick. And thus the game begins.

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    The gameplay is very similar to that of God of War. You have your light and heavy attacks, and you can grapple enemies and items from the environment, such as cars and furniture. As you defeat enemies, you earn experience points (in the form of souls) which can be traded in to upgrade your character. War can learn a variety of special attacks and upgrade his weapons and armor. Visually the game is stunning, and there is a heck of a lot of blood and guts flying around as you dismember demons.

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    Aside from combat, you will find yourself navigating large maps with the aide of a useful and clear mini-map displayed in the corner. You will also be required to perform many jumps to get to locations, and I will admit that I am still getting used to it. For some reason I find myself walking off platforms instead of jumping, so I have to get used to the timing. Gameplay wise there is nothing all that new thrown into the game, but it doesnt mess with a time-tested great combat system, so Im not complaining. Add in a killer storyline about the ultimate battle of good vs evil, trophies, great graphics, and superb voice-overs and you got yourself one heck of a great game. There is no multiplayer or DLC for the game, so it does have a low replay value. However, its definitely worth the rent. I know I wont be putting it down until I play through it.

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    PS3 Review: Eat Lead: The Return of Matt Hazard

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    Steve recently purchased Eat Lead: The Return of Matt Hazard from Gamefly for a sweet $7 and change. After playing through it, he let me hold on to it for a playthrough (since he has been holding on to my copy of Fallout 3 for like a year now). While it is a run of the mill third person shooter, the story is what makes this game such a blast to play.

    It gets a bit complicated, but Eat Lead is the first game to feature Matt Hazard. However, in the game you take on the role of Matt Hazard, who has been in video games for 25 years, from the 8-bit generation to the present. Basically, Matt finds himself thrown into a game world where he is forced to save friends and face foes from his previous games. On my initial playthrough, I assumed that there were previous Matt Hazard games, and thats where all this story and enemies were coming from, but I was wrong, and its all made up to make the story.

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    PS3 Review: Rise of the Argonauts

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    I enjoy Greek mythology, so Rise of the Argonauts was a must-rent. I held off for awhile based on the bad reviews the game received, but in the end my curiosity got the best of me, and it was on my way. However, even though I love Greek mythology, the story was just too much, and it ruined the game.

    Rise of the Argonauts is a adventure game with some hack-and-slash combat thrown in occasionally. You play as Jason, the fabled Greek hero, and along with Hercules and others you start on an adventure to bring your murdered wife back from the dead. The game starts out in your palace, as your wife is murdered. You then run about the castle defeating the enemies and being introduced to the combat controls of the game. Soon after, the real game begins. It is here that you will see that the game focuses very strongly on the story, and offers little else.

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    PS3 Demo Review: Bayonetta

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    When I first saw and heard about Bayonetta, I wasnt interested. It looked like an unappealing God of War clone to me, and reminded me too much of Heavenly Sword, which was a game that looked cool but sucked when I played it. So I had no intentions of checking out Bayonetta. That is, until I played the demo. Then I changed my tune.

    Without knowing too much about the game (from not reading up on it due to lack of interest), from the demo I can derive that you play as some hot chick who lives amongst a secret society. The game has her going off to fight a bunch of demons (some of which are HUGE). The main character is very interesting. As you control her, you fight with hand to hand combat and guns. As you defeat enemies, you can pick up their weapons…some of which are ridiculously huge. There is also some magic thrown in there to spicen things up.

    One of the craziest things about the demo that snagged my attention was the combat itself. Aside from what I just mentioned, there were a few large enemies where, at the end, you had to finish the enemy off with some on-screen button prompts. By successfully doing this, her clothing comes off to reveal the fact that it is her hair. Then her hair turns into a monster’s mouth, and proceeds to bite the giant enemy in half. It was so unexpected, yet so cool to see a hair monster bite a huge chunk out of some other large monster.

    In the end, the demo succeeded in blowing me away. I wish it was a little longer, but it was still enough to grab my interest and leave me wanting more. I will definitely be renting this game at some point when it comes out in January.

    PSN Quick Review: Revenge of the Wounded Dragon

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    When this was announced on PSN, I was excited. Revenge of the Wounded Dragon was described as being a classic side-scrolling beat em’ up which could be played alongside a buddy locally or online. When it was released last week, I quickly snagged it up and played through the first two levels.

    One of my biggest complaints is, sadly, the visual. The characters on screen (player and enemies) are extremely tiny, which makes it difficult to see. Also, since they are small, there is little detail given to them. I would have preferred to have the characters a little bigger and more crisp, but its not so bad as to totally ruin the entire game.

    As for the game itself, you play as a karate dude who’s sister (or girlfriend) is kidnapped by some gangsters, and you have to punch and kick your way through swarms of enemies across multiple levels  to save her. The game has some very basic controls, relying on punch, kick, and jump. While this is all well and fine, I would have liked to see some variation. For example, maybe hitting the up directional and the kick button would result in a high kick, etc. However, the game does offer some changes to combat by allowing the player to pick up random items (like sacks of flour) and weapons (like guns, nunchucks, and sticks of dynamite) to take on your foes. There are also a variety of collectibles to snag through each level for points and trophies.

    Two levels in, the game seems decent. I am waiting for Steve to come up tomorrow, and then we will blast through the entire game in co-op and see how that goes. So after that, I will write up a nice big review on the game, and let you know if the gameplay and co-op can save this visually unappealing game.