Tag Archives: legend of zelda

3D Dot Game Heroes = Legend of Zelda?

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3D Dot Game Heroes is one of those games that has been in the backlog of my Gamefly queue for quite some time. I was unable to snag the only “new release” I wanted (Force Unleashed II), so Gamefly sent me 3D Dot Game Heroes. After putting about an hour into it, I am overwhelmed with feelings of nostalgic bliss as this game definitely takes me back.

3D Dot Game Heroes is a top-down action RPG, which plays similarly to the first Legend of Zelda, from the NES days. Sure, the graphics are spruced up and the characters, enemies, and environment all have a 3D-ish feel, but the gameplay is so reminiscent that it actually made me stop and wonder “is this game licensed by Nintendo?” As I said, I only played an hour so far, but here’s the similarities between this game and Legend of Zelda: Read More »

Wii Review: Wii Sports Resort

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While on my honeymoon, I stumbled across a $50 Best Buy gift card in my wallet, and was itching to head to the mall and buy something neat. In the end, I decided to finally pick up the Wii Motion Plus, which came packaged with Wii Sports Resort. I enjoyed the casual games of Wii Sports, so I figured I would equally enjoy Wii Sports Resort.

Wii Sports Resort is kind of a mixed bag, with some great games, as well as some lame ones. There are twelve total, though two (golf and bowling) are basically clones from Wii Sports, but with the Motion Plus controls. Before I get into the game, let me talk about Wii Motion Plus. It’s a small device that attaches to the bottom of the Wii Remote, but the problem is that the Motion Plus is encased in a silicon sleeve, so you have to go through some effort to attach it each time. The Nunchuck then connects to the bottom of the Motion Plus. This makes the controller bulky…what was initially a nice light controller in your hand is now getting weighed down with the Motion Plus and the casing. However, it’s only a minor annoyance, and if anything I hate it more for the effort to hook it up than the weight it adds (which is actually minor, but I just want to complain about it.)

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Where Have All the Health Bars Gone?

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I got to thinking tonight about the progression of a player’s health status in games. Think about it. Back on the NES, many games had a health bar of some sort. Whether it was an actual bar (like in TMNT or Mega Man) or some other series of symbols (a la Duck Tales or Legend of Zelda), there was usually a way of knowing how much additional damage you could take before you lost a life. Granted, some games did not offer a health bar, so it was either a one-hit kill, or your character physically changed as you took damage. For example, in Super Mario Bros you knew if you were small, you would die with one more hit, and in Adventure Island you would always die with one hit (unless riding the skateboard or a dinosaur.) Then there were the games with no health, where in one hit meant you were dead (ex- Bubble Bobble.) So whether there was a health bar or not, you always knew where you stood in regards to survival.

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