First off, yes, I know the above image is for the 360. Oddly enough, it was the best picture I could find for the game’s cover art, so I had to make due. But enough of that…onto the review!
When I first heard about the game, I was nervous. There had been a few Transformers games previously, and they all sucked. I assumed that this one would also. Then I heard that it was an original story, independent of the films, and set before the Transformers ever set foot on Earth. That was interesting, and got my attention. Then I heard that there was going to be co-op and other multiplayer modes, and I made sure that my Gamefly queue was totally empty so that I could have it shipped out release date. In the end, Transformers: War for Cybertron totally lives up as a great, engaging game and also removes the stain left by previous movie-based games. I can only hope this is the start of a whole new series of games!
War for Cybertron is a third-person shooter which takes place exclusively on Cybertron, thus there are no humans to be seen…only awesome robots. The game’s campaign mode is short but very, very sweet. There are ten chapters, and each chapter has a several sub-chapters, and each chapter ends with a boss battle. The first five levels are Decepticon levels, where you control Megatron and his minions as they strive to develop the ultimate weapon, kicking Autobot butt along the way. The fifth chapter ends with Megatron acquiring his weapon, and it appearing that all is lost…until a new hero emerges. Chapters six through ten of the game are played from the Autobot point of view, as Optimus Prime and his allies fight to stop Megatron’s plans by staging a series of counter-attacks. It is done very well, in that there are two totally different campaigns (not just different versions of the same stage for each side.)




