Posted by Rob on February 7, 2011 – 11:16 pm
I finished up the single player campaign in Two Worlds II today, and I decided that I would spend tonight and tomorrow further exploring the online co-op and competitive modes. As I mentioned in my review of Two Worlds II, the couple of times I tried to get on the servers the week the game was released, I was unable to get any online games going. Seeing how it’s been over a week, I figured I would try again.
I was again unable to get any games going. The competitive multiplayer is totally non-existent, and not one game was available on either deathmatch, duel, or crystal. I did manage to find one co-op game running, but my lowly level one character could not join in a game with the hosting player, who was level thirty-five.
I hate it when games with online features have horrible online availability, whether it’s due to cruddy servers on the developers end or the fact that no one plays the game. I don’t know which is the problem with Two Worlds II, but for a game that’s not even two weeks old, it’s sad to not be able to find an online game to play.
Posted by Rob on February 22, 2010 – 6:29 pm
Filed under Video Games
Tagged as adam, atlas, big bad bob, big daddy, bigbadbob, bioshock 2, civil war, co-op, competitive, deathmatch, FPS, multiplayer, online, plasmid, PlayStation 3, PS3, rapture, Resistance 2, ryan, xp
Now I know that in the past Ive said that I hate playing FPS in online competitive matches. This is due to the fact that I tend to just really suck. I don’t have enough experience playing against other players, and that leads to me generally getting killed more than I kill others. Now I received Bioshock 2 when it came out, but I had not checked out the multiplayer mode since I hate playing online. But I was bored last night, so I decided to give it a whirl. I was not disappointed.
Between last night and today, I have logged in close to two hours online. I have definitely been doing well, and often come in within the top three places in the team-based deathmatches. Since I do fairly well, I enjoy playing it. There are a few traits to the online mode which I think are what attract me to it.
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Posted by Rob on July 12, 2009 – 9:16 pm
I met up with one of the guys from co-optimus this weekend to play through Punisher: No Mercy through the online co-op mode. It was much as I expected: it was the exact same as the single player story mode. However, this was not necessarily a good thing.
For starters, the first level in the story has the Punisher fighting alongside a A.I.-controlled Silver Sable. Thus, I expected that in a co-op mode, the second player would be Silver Sable. But no…I was shocked to find that player two becomes another Punisher. Dont get me wrong, I dont necessarily have a problem with that. Im just happy that there was some kind of co-op in the game, even though it made no sense. I mean, Silver Sable is actually THERE, so why have two Punishers when you could have one play as Sable.
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