Better than the original
I enjoyed playing Trine, but with it’s lack of online co-op I was forced to play it single player. When Trine 2 came out, I was hesitant to make the purchase even though I liked the first game and the sequel sporting a shiny coat on online co-op. However, when two buddies of mine from Co-Optimus purchased it and told me they needed a third, I gave in to the peer pressure and made the purchase. I’m glad I did, because Trine 2 is definitely one of the best downloadable titles of 2011.
Let’s get a few things straight. Firstly, it is a sequel to the original game, so the knight, thief and wizard return to once again save the kingdom. As I already mentioned, Trine 2 supports online co-op, so up to three players can meet up online to take on the puzzles that the game throws at you. In case you’re not familiar with the Trine series, let me give you a brief rundown: there are three characters who each have several distinct skills that are needed to get through the puzzles littered about each level. Along the way you are on the hunt for XP potions which will enable your characters to level up and unlock addition skills that are needed to get through levels. The knight has a sword, hammer and shield and is good for blocking projectiles, breaking down walls and beating down the baddies. The thief has a bow which can be used to take on enemies safely from a distance and she also has a grappling hook which can be used to access areas that other characters cannot. The wizard is not what you would expect, as his spells are limited to creating wooden objects (boxes and planks) and levitating objects, including obstructions, other players, and enemies. The three characters have to work together to make it to the end of a given level, and often times a single puzzle may require several different abilities from each character. A great example I encountered when playing is that the thief (me) had to grapple onto a platform of water to make it spill to one side. Then the wizard player had to levitate a box he created to angle the water flow off to one side. Finally the knight had to use his shield to further direct the water onto a tiny little plant that then grew, allowing us to climb it to the next section.
The game is much prettier but this is the best image I could find with three players

















