Tag Archives: 360

Mass Effect 2 Complete…On to NHL ’11

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I beat Mass Effect 2 early this morning. In truth, had I known I was so close to the end, I would have stayed up last night to finish it. Anywho, it was a really fun game, and I can’t wait for the third one to come out next year! PS- my entire crew survived, so I will definitely be importing my character once again. I think it’s neat that I was able to play the same character from the first game through the third…kudos to Bioware on giving players that option.

I realized that, based on todays date and the fact that NHL ’11 releases on Tuesday, I should be able to snag it from Gamefly as my next game!  A nice plus to owning a PS3 and 360 is that I added both versions of the game to my queue, so I have a pretty darn good chance of getting the game next week. Although I just don’t like the fact that EA is making me pay an additional fee to play online since I’m renting the game…

360 Review: Mass Effect 2

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It’s not very often where the sequel to anything, be it a video game, movie, book, or some other medium, surpasses the original. Mass Effect 2 is one of those rare cases where everything good about the first game is included in an improved way along with some new features that make it better than the first time around. Whether you carry over your character from the first game or create a new one from scratch, the continuing adventures of Shepard and Co. prove to make a great story and amazing game.

The game picks up weeks after the first one, but Shepard’s adventures are briefly cut short when his ship is ambushed and he is left for dead. He is picked up by a mysterious company and over the course of two years his body is healed and he is ready to stand on his feet again. A new alien menace known as the Collectors are threatening the galaxy, and Shepard joins up with the company (who is headed by someone called the “Illusive Man”, who simply reminds me of the “Cigarette-Smoking Man from the X-Files), recruits his own hand-picked team, and prepares to take the fight to these new enemies on their homeworld. Along the way, Shepard will also have to gain their trust to make them completely loyal to him and their overall cause. To do this, you will need to talk to your new allies a lot, and also go on special “loyality” missions for them. These missions consist of helping that squad member deal with some demon from the past, which, upon successful completion, technically brings them at peace with their past so that they can give 100% devotion to the mission.

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Gamefly Delivers Fastest Game Turnaround Yet

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I’ve complained about Gamefly in the past for the occasionally slow service, especially since their nearest facility to me is in Pittsburgh. I got a nice surprise this time around, and experienced their fastest service yet. I dropped Mass Effect into the post office’s hands on Thursday afternoon. On Saturday I received a notice in the afternoon that they had physically received Mass Effect (not the super-fast post office scanning, but they got the disc), and later that afternoon I was informed that they had shipped Mass Effect 2. I was plenty surprised to find Mass Effect 2 waiting for me in the mailbox this afternoon. So I returned a game late Thursday afternoon, and received the next one Monday afternoon, and that includes the Sunday the post office didn’t deliver or pick up mail.

I hope this trend continues so that I can receive quicker gamey goodness.

More Free 360 Swag: Lara Croft and the Guardian of Light

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So as if winning a brand new Xbox 360 and a copy of Crackdown 2 wasn’t enough,  I just got Lara Croft and the Guardian of Light (a fun twin-stick shooter), a $15 purchase on XBLA, for free. I received a message from one of the “regulars” on co-optimus.com, explaining that he had an extra game code. Just to clarify, this was a random regular like myself, not one of the staff members. He saw that I had mentioned that I was interested on the forums board, so he offered his extra code to me. Now that was down-right decent of him, and I look forward to checking out the game tomorrow (I would have tonight but I was playing Resistance 2 at the time).

Pros and Cons of Mass Effect 2 Going Cross-Platform

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To the horror of 360 “fanboys” and the cheers of PS3 users, it was officially announced yesterday at Gamescom that Mass Effect 2 would be released on the PS3 next January. To add on to my anti-fanboy argument, when I looked at the post on Joystiq (see above embedded link) for this news, I saw several comments where people were either saying “nooooooo” or “this sucks now all we have is halo and fable”. That is just stupid talk, and I hate it. I would be pleased as punch if God of War went to the 360, and I think it should!While this is a major victory for gamers who only own a PS3, it also has some problems.

The Pros

First and foremost, the biggest pro is that more people will be able to enjoy the wonder world of Mass Effect. If I didn’t have a 360 I would be just as happy, and being a 360 owner I’m not crying over this…I hate console-exclusive games. The fact that before I had a 360 I never got to touch the likes of Left 4 Dead, Mass Effect, and Castle Crashers, and that I know that there are people out there in the world who have never played Uncharted, God of War, or Resistance, just makes me so angry. There is absolutely no way any gamers win from console-exclusive games…unless they count “bragging rights” as a pro. Personally, I don’t, and I think the only people who benefit from exclusive games are the system owners (Sony of Microsoft), since a person like me has to own both systems to enjoy all the greatest games. Not even the game developers win, because they would sell a hell of a lot more units of a game if it appeared on both systems.

So that all being said, gamers will win because more people will be able to enjoy the story of Mass Effect, and Bioware will win because more copies of the game will sell. It can also be assumed that, with this happening, that Mass Effect 3, due out next year, will also be a cross-platform game, which is great. Read More »

360 Review: Mass Effect

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Ahh, my first 360 game review. Playing games only on the PS3 until about  a week ago, I missed out on a lot of great RPGs designed by Bioware…the two that come to mind are Knights of the Old Republic and Mass Effect. I got my first taste of Bioware when I played through Dragon Age: Origins FOUR times (I did get a nice Platinum trophy for that one, too), and I loved it. So when I received my 360 last Thursday, I quickly popped Mass Effect onto the top of my Gamefly queue. I’ve had a few days to check it out, and so far I am totally loving it.

What Mass Effect does is that a fast-paced third person shooter and add to the gameplay possibilities by making it into an RPG. The story is basically about a human who is drafted into an intergalactic organization and must stop an alien from unleashing terror across the galaxy. First off, the main character, last name Shepard, can be a male or female, and there are a variety of different classes to choose from. Like an RPG, the classes are all distinct, ranging from warriors (the soldier, with automatic weaponry and heavy armor) to the “mage” characters, who are able to manipulate machines or create force fields. You can create a party of three out of seven characters (three human, including the main character, and four different alien species), but you can only directly control the main character. However, you are able to bring up a menu during combat to order your allies on which action to take. So it’s basically your typical fantasy RPG in a sci-fi environment, and the combination is pure awesome.

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My First 24 Hours of 360 Goodness: The Games

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So I previously went over my first impressions of the system itself, and what it offers. Now I’m going to spend some time talking about the great games I have gotten to play, and there are some great ones indeed!

Castle Crashers:

This is one of the games that had me drooling for a 360, especially since first getting to actually play it at PAX. It’s still in the works for a PS3 release, but it took so dang long so this was one of the first games I snagged. Castle Crashers is a beautiful, colorful, BLOODY beat em’ up, straight out of the old school days. Up to four players (locally or online, which is awesome) can team up with a character of their choice and lay the smackdown on dozens of minions and giant bosses. The leveling system is great, where if you die on a level you maintain all the gold, weapons, creatures, and XP you earned, and it all adds in to the awesome replay value of the game. This is the game I was waiting for, and now that I have it, I see that it’s everything I thought it would be and more. If you have a 360 and don’t have this game, then you’re a fool!

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Teenage Mutant Ninja Turtles: 1989 Classic Arcade

This game is straight out of the old school arcade we all know and love. The graphics and gameplay are all down right as they were…no lame “revival” like Turtles in Time Re-Shelled was. There is really little to say about the awesomeness of this game: old school arcade beat em’ up! The only thing they did was make it so that you have unlimited continues, so no worries about losing your last quarter by being turned into a little turtle by Shredder!!!

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Mass Effect:

After playing the crud out of Dragon Age: Origins through four different play-throughs, I was extremely jealous of Biowares sci-fi RPG Mass Effect. I didn’t think it was a game to own, so I rented this one from Gamefly so I could play through it and then send it back for Mass Effect 2. I am about an hour or two into the game, and so far it is a great combination of RPG goodness in a sci-fi environment. It has everything that Dragon Age had: several backgrounds and classes to choose from, a ton of weapons and equipment to keep checking on, and special abilities for you and your party to make short work of your enemies. I can’t say too much more since I’m still in the beginnings of the game, but I’m impressed by what I’ve seen so far.

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Crackdown 2:

Crackdown 2 is an interesting third-person shooter that takes place in a city overrun by zombie-ish creatures (referred to simply as “freaks”.) Your mission is to help clear them out of the city by running or driving around and fulfilling various missions. I have not personally played online yet, but when you do your friends can come and join in your world to help you on your missions. I haven’t put much time into the game yet, so I don’t have too much to say about it yet, but when I do a full review will be forth-coming.

Left 4 Dead:

This is hands-down one of the definitive games for the 360. Left 4 Dead is a FPS that sticks you smack dab in the middle of a zombie apocalypse. You and three allies (either actual players or AI) must race through the level and try to survive to the end, where rescue awaits. The typical weapons of pistols, rifles, shotguns, and machine guns are what stands between you and hordes of various zombies, all of which move extremely quickly (no shambling here.) I played through two levels (each level contains five stages) with some people online last night and had a true blast. This is a game that I can’t see ever getting old, and was definitely something I was missing on the PS3.

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My First 24 Hours of 360 Goodness: The Technical Stuff

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I’ve had the system for a full 24 hours, and I wanted to lay down my first impressions of the system and the games I’ve checked out so far. Firstly, I would like to address the controller. It’s nice, and is very comfortable in my hand. I like how the left analog stick is slightly higher than the right one, giving you a more natural feel. I was also glad to see that there was a sync button, like the PS3 controller has, to get to the main menu, and to turn the system on. Good stuff! However, there were two things I’m not as big a fan of. First, I don’t like the directional pad. It feels kind of wobbly, as it is on a raised, circular platform of sorts. The PS3 controller has the directional just as four separate buttons, while the 360 has it as one big button. It works fine and all, but just feels a little odd. Secondly, I was disappointed in the controller power situation. I like how the PS3 controller has a battery installed right inside the controller, and to charge it you just plug it into either the system or a computer…wherever you can find a nearby USB drive. The 360 controller CAN do that, but only if you purchase a separate device that hooks it up to do that. Otherwise, your two options are to use two AA batteries per controller or to purchase a battery charging station, which is the path I chose to go. Don’t get me wrong, this is not going to kill me or anything, but I just liked the convenience of being able to use my PS3 controller out of the box and never have to worry about changing batteries. The 360 controller is still pretty awesome.

The PS3 Directional Pad:

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The 36o Directional Pad:

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The 360 is Here!!!

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I received the 360 in from UPS today, and I’m pretty pleased. I’m taking a quick break from set-up to put up some pics and whatnot.

The package:

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The package opened:

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The package contained more than just the 360, as the dudes over at co-optimus.com also sent over a t-shirt and stickers.

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Also included was a brand-spanking new copy of Crackdown 2:

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The system looks pretty sweet with the black finish. It’s like a matching pair for my PS3. Now all I need is to trade my white Wii in for the black one…

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Also came with matching black controller and headset. It’s kind of sad that the headset is wired, but I’m not complaining, since the price was right!

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So there you have it: my 360! I’m pretty excited to get playing. As of right now I have Crackdown 2, Castle Crashers, and TMNT Arcade (the awesome 1989 one!!!) By tomorrow I should have Left 4 Dead (from amazon) and Mass Effect (from Gamefly), and in a few days, once I get some credit in from amazon, I’ll be ordering Gears of War 2. I think these games are going to be a great start to my 360 experience.

I’m Finally Getting a 360!!!

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Last week, the good folks at co-optimus.com had a contest to celebrate the fact that their database now contains over 1,000 co-op games. As I was getting ready to eat breakfast Sunday morning, I received a PM from the owner of the site, with the subject being “Grand Prize Winner.” I got excited and started cursing, and Shell was confused. I ran into the computer room and went online to read the PM, and sure enough, I had been selected as the grand prize winner. The prize is a 250gb 360 slim, as well as a copy of Crackdown 2. I gave my info to the site owner, and I should have the 360 in my possession by the weekend.

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I never talked much smack about the 360, and I was actually on the verge of buying one when I was ready to purchase a current gen system back in 2008. However, in the end I was diswayed from the 360 due to the RROD problems, as well as the high start-up cost (having to buy a system, a $90 wireless device for it, and having to purchase a Gold account just to play online.) These issues, coupled with the fact that I got a PS3 for $100 off, caused me to go with Sony over Microsoft. However, I always wanted to get a 360 as well, especially within the past year as I have made friends with people online who only have 360s, and not PS3s. Read More »

Now I Want a 360

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So as I have saying over the weekend and today, I was able to finally check out the 360 at PAX, and I liked what I played.

First off, remember that I am not a 360 hater. I don’t necessarily believe that the PS3 > 360, or that I hate the 360 simply because I have a PS3 instead. When I was ready to jump into the current-gen consoles, I was tossed up between the PS3 and 360. My friend and I had lengthy conversations about the pros and cons of each, and for awhile it looked like I would get a 360, for the lower price and the far-superior online service. However, one of the biggest problems was that I had never touched a 360 before. None of my friends ever had an Xbox or a 360, so I never knew how it was. Also, I was skeptical of the 360′s life due to all the RROD reports, and I didn’t want to think about the chance that I would have to worry about getting my console fixed. So when Wal-Mart happened to have a $100 deal on the PS3, I was quickly sold, and that laid it to rest. Read More »

PAX East- A Recap

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There was quite a lot to do at PAX East, and since I got a lot of the specifics out of the way in other posts, I will be able to give a general overview of the weekend here.

We first stepped into the Hynes Convention Center around 3:30ish on Friday afternoon and started checking things out. The first floor of the convention center was dedicated to basic stuff such as checking in, the PAX merchandise stand, and other stuff. There were a lot of internet notarities selling their wares, as well as a lot of table top game providers. There were two rooms set aside on the first floor for free-play table top, meaning you and your friends could go in there, pick out a board game (and there were a lot to choose from), and kick back and play. After checking out the first floor, we made our way upstairs to the second floor, where the main exhibition room was. Read More »

Games Played at PAX East

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Obviously one of the major draws of PAX is the games. I got the opportunity to play quite a few. Of all the games I played, only a small handful were unreleased…many of them are games that are already available that I have never had the opportunity to play. So heres the games, in no particular order:

  • Crackdown 2 (360): We waited on line a little under an hour to check it out. It was a free for all game with men in armor suits who carried rocket launchers. The object of the game was to grab an orb and then run away and stay alive for as long as possible. So the main target of the game was always whoever had the orb. I was not a fan of the game. The controls were pretty bad, and navigating the city was horrible. The player cannot fly or run up the side of buildings, so you have to jump to latch on, but you can only latch on at particular spots, so a good chunk of the game was spent trying to get over a building so I could continue on in the match. Overall, I wasn’t a fan of what I played, which was only the versus mode. Apparently there is a single player and co-op story mode, but I was not able to play that.
  • Charlie Murder (XBLA): Charlie Murder is a fun four player beat em up a la Castle Crashers. The four playable characters were basically punks, and ran around beating the pulp out of other punks. Each character had a special move involving a guitar, as the character I was using summoned forth saw blades that ran across the screen cutting down enemies in their path. The game looked pretty good, with large, cartoonish characters and enemies, and I would definitely purchase it if I had a 360 when it comes out. Definitely keep an eye out for it.

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PS3 Finally Gets Trophy Cards…Called Portable ID’s

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Get your Portable ID!

So as you can see above me, this is the new PS3 “trophy card”, which is being referred to as a Portable ID. Its available directly through the official PS3 website, and is a great feature they finally got around to doing. I was using Playfire for awhile to show off my trophies, but the problem was that to stay accurate you had to manually update and add trophies you acquired. This was not cool because not only was it a pain in the ass to constantly go on there whenever you received a trophy before you forgot about it, but anybody could claim they got any trophy and be a deuche about it.

So it took me awhile to figure out how to pop it on forum site like co-optimus but with the help of some forum members I was able to pop it on. The problem was that the Portable ID only comes with a html code, which is fine for my blog, but doesnt cut the mustard on forum sites, so I needed help creating a new code.

Anywho, its done, and its about time. It took Sony waaay too long to figure this out. There were a couple of independent sites offering this service, and Microsoft has been giving 360ers Achievement Cards (not sure what the official name is) for awhile now. So with this, Sony takes one more step towards competing with Microsoft. The price cut was a good thing, and this is also. Its silly to not offer the same services that the 360 does, even if 360ers have to pay. I’ll glady pay an annual price for online support if its as good as Microsofts. The only thing missing now is the damn voice chat. Is it so much to ask to be able to have a voice chat room running in the background while you play a single player game?!

PS3 Review: X-Men Origins: Wolverine (Uncaged Edition)

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I’ve been waiting to get my hands on this game for awhile, and Gamefly finally delivered. The game is loosely based on the movie, but in many ways, is actually better. While the movie cut back on the violence and such, since it was a PG-13 movie and all, the game did nothing of the sort. It was Wolverine at his savage best- mutilating enemies in a wide variety of ways!

The game follows the basic plot of the movie, with Wolverine being tricked into returning to Stryker so that his regen ability can be used to power up Deadpool. The game goes back and forth across the time when Wolverine and the rest of the squad are in Africa looking for adamantium, and then it goes to Wolverine getting the adamantium skeleton and then going on a rampage looking for Sabertooth. Across the game you come across some bosses from the movie such as Sabertooth, Gambit, Deadpool, Blob, and Agent Zero (the guy with the accurate shot).

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Sacred 2 Character Build Guides Coming Soon

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Well after reviewing my site activity for the past two weeks or so, it is quite clear that my most popular thing on the site is my Sacred 2 blog that explains all about combat arts, skills, and stuff. Im getting about 15 unique visitors a day for that, and thats pretty cool for my little ol’ blog. So I decided to capitalize on my awesome love for Sacred 2 by crunching out my character builds.

I do have a character for every class so far, all at differing levels. As of right now, my characters are:

Shadow Warrior- Level 45 (my first, and thus suckiest)

Shadow Warrior- Level 24 (my new and improved one)

High Elf- Level 24

Inquisitor- Level 21

Dryad- Level 16

Seraphim- Level 5

Temple Guardian- Level 1

All characters are on the Shadow path, except for my two Shadow Warriors. I am playing through the game online with Steve, and we are on the Shadow path, so all my characters are such except for the Shadow Warrior, because that is what Steve is playing as.

So as I said, I hope to get this rockin’, and I should have my Shadow Warrior guide up by Friday. Thanks to all you crazy people out there in the US, Canada, UK, Norway, Spain, France, Brazil, Australia, and everywhere else that have been drawn to my site thanks to my simple Sacred 2 explanation guide. I hope you’ll all find my future character builds of equal greatness.

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Explanation of Combat Arts/Aspects/Skills in Sacred 2

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Now that Ive put more time into it, Im really getting into it. I have finally figured out how to use abilities. As I mentioned, it is a complex process, and the instruction manual tells very little. However, after reading up on discussion boards and experimenting, I figured it out for the most part, at the most basic level.

Each character in the game is assigned three “aspects”. These aspects  are also called skill trees, as each one contains five individual combart arts (special moves/magic) that can be learned. Thus, each character can learn up to fifteen moves. So when you level up, you get the opportunity to assign points to the aspect  itself, which makes all corresponding combat arts stronger (more damage, shorter regen time, etc.)

I’ll use my Shadow Warrior (undead warrior) as an example. He has three aspects- Death Warrior, Malevolent Champion, and Astral Lord. Death Warrior combat arts are all about doing massive close-range combat damage. Malevolent Champion skills are close-range combat moves that are not as massive, but quick. The Astral Lord combat arts are all the cool undead skills such as summoning skeleton helpers and arrow-firing towers.

Each character can learn up to ten skills, which are additional “areas of proficiency.” The character’s three aspects can be in there, as well as stuff like “sword use”, ” bow use”, “mount riding”, and “blacksmithing.” All of these skills raise the characters ability to perform well in these activities. So when my character levels up, I can use my skill points to upgrade any of my three aspects, which in turn strengthens the five corresponding combat arts.

Now to learn each individual combat art requires you to find the rune of that skill during combat, and then use it. The good thing is that these runes are easy to come by, as once I figured all this out, I had at least two of each in my inventory. Enemies drop these runes like crazy. So you figure out what combat art you want to learn, then see if you have the rune. If you do, then you use it, and blam…you can now use that combat art.

Now heres the interesting thing. There is no sense of mana/magicka/mp in the game…each aspect has its own separate recharge rate. So if I was to use a combat art from Astral Lord, I would have to wait until Astral Lord was fully recharged to use another Astral Lord skill. In the meanwhile, I could still use combat arts from Death Warrior or Malevolent Champion, so long as they were recharged. In this respect, it is recommended that you dont waste runes and such leveling up all the skills, but stick to a base two or three in each set (I’ll explain another reason why later in the post).

Heres one of the coolest aspects of combat arts…not only do you level them up with more runes, but you can also modify them. Let me give you an example. Under Astral Lord, there is a combat art called Nether Allegiance. This combat art summons two skeletons to fight with you in battle until they are defeated or you send them back. There are three modification categories for each combat art, and each category has two abilities, and you choose one. So with Nether Allegiance, the first option was either “skeletons do more damage” or “summon one additional skeleton.” I chose the latter, so when I use that skill now, three skeletons show up instead of two. Then when I unlocked the second modification, the two options were “skeletons have better shields” or “summon yet another skeleton.” I thought three was enough, so I decided to make them tougher by giving them better shields. There are other examples also, as Ive seen that the fireball the Inquisitor (Wizard) casts can be modified to either be one huge fireball, or a series of smaller fireballs. This was a very interesting aspect of the game. So you assign points to aspects to make all the corresponding combat arts stronger, and use runes to learn and strengthen individual combat arts. Occasionally, you unlock the ability to modify these combat arts to really alter them and make them better. Also, there is a way to create “combos” in which you can make up to four combinations of different skills, but I havent delved into that yet.

Heres the thing with runes…not only do you find them, but you can also buy/trade them from a rune master. So all the unused runes you have, and you will have a lot, you can trade to him/her for runes for combat arts you actually use. So if you only use two combat arts from Astral Lord, you would be able to trade the three other runes to this guy for one of the two you actually use.

As I said, its a complex system, and Im sure I didnt fully explain everything, but I think I did a pretty close job of nailing it on the head. As I said previously, its difficult to master, but once you have some idea of whats going on, you feel a lot better. I was so relieved when I got my level 11 Shadow Warrior to finally use his first skill.

UPDATE:

I recently wrote a character build guide for the Shadow Warrior and High Elf . I will be creating more character build guides in the near future for the other characters.