Category Archives: Sacred 2

My Top 10 Blogs

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Ive had the site since April, and I was curious to see what my top ten blogs were. So I went into my Google Analytics records and checked it out. I love using Google Analytics, and its so much easier than trying to read the reports from Blue Host. I knew two of the posts would be up there, but others were quite a surprise.

1.Explanation of Combat Arts in Sacred 2

This came as no surprise. I knew from looking at other reports that this was my most popular post. I think I did a search to see why, and there is some combination you could put in about Sacred 2 and combat arts that landed me on page one on google.

2. Whale Wars Sucks

This also was not a big surprise, and was the post that had the most random comments. If you google the term whale wars sucks, I come up at number four, which is awesome. Man, I hate that show…

3. My Shadow Warrior Character Build Guide

Another post I knew was very popular. I had made a build guide for the Shadow Warrior in Sacred 2, who seems to be the most popular character to play as. Thus, this was a pretty big hit on my blog.

4. My Announcement of Future Character Builds in Sacred 2

For some reason, a post about what I intended to do in the future made it to my number four most popular post. It doesnt really do much but say “hey, pretty soon I will start making some character build guides.”

5. Axis & Allies 50th Anniversary Edition

This one was a surprise. I didnt even play the game…I just commented on how cool it looks and how much I would love to play it. Man, I need to get some nerd friends up here to play a game of A&A…

6. Resistance: Gathering Storm Book Review

This one was also a surprise. I dont know how it got on here, but my little review of a fairly unpopular book (as far as I can tell) made it to #6 on my blog. Bravo Resistance. Bravo.

7. My Guess At an NHL Announcement

This post makes me laugh. In July the NHL announced that it would make a major announcement at Fenway Park. Common sense told me that that would be the location of the 2010 Winter Classic, and I indeed was correct in my guess. The best part is that this post did not get popular until December, when the Winter Classic was approaching.

8. Batman: Arkham Asylum Demo Review

This only cracks me up because my review of the demo is more popular than my first impressions of the full game… Hmmm, I just realized that I never wrote up a full review of the game…

9.  Wolverine Game Review

This came as a complete surprise. I didnt notice that my review of the Wolverine game was this high up on my blog.

10. My High Elf Character Build Guide

I thought this one was going to be more popular. Its my build guide for the High Elf in Sacred 2.

So there you have it, my top 10 most popular posts. Thanks for looking, and I look forward to seeing how it changes in the coming months.

Finally Got the Sacred 2 Platinum Trophy

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It took me over two hundred hours of play time across many months, but as of today I have FINALLY received the platinum trophy for Sacred 2, making it my third platinum.

In case you forgot, I was stuck at 93% complete, only missing the Legendary Toughness trophy, which is the trophy acquired for beating the game on Platinum difficulty and starting a new game on Niobium difficulty. I had gotten to the final boss battle on Platinum, but was too weak to defeat the four bosses, and my level 75 Shadow Warrior was dying in one to two hits. Thus, I knew I couldnt do it on my own.

I will admit I cheated a bit. From time to time, I would pop on Sacred 2 to see if anyone within my level range was online playing Niobium difficulty. If that was the case, I would be able to join that game and get the last trophy. For the longest time I have been unable to find anyone. Then today, Steve and I decided to resume our game with our level 50 characters (mine is a High Elf in that game). I decided to check out the servers first before starting up with Steve, and to my pleasure I found that there was in deed someone playing Niobium difficulty within my level. So I jumped into his game, and got the trophies. Badabing, badaboom. It was awesome.

I feel so accomplished, even though I cheated a bit. That 93% complete was killing me, and I felt that I put more than enough time into that game to warrant the platinum trophy. Like I said, that makes three for me now, which is awesome. I have no idea what my next one will be…

I Love Yom Kippur!!!

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Teachers have got it made. Im out of school by 2:30, I have the entire summer off, I get paid to be a nerd…and I get to take off for Jewish holidays! This Monday is Yom Kippur, and both the high school and the college are closed. SCORE!!!\

How do I plan on celebrating this oh most holy day? I do actually have a plan.

  • Finish up a paper from one of my summer classes
  • Platinum out Sacred 2
  • Get a bunch of trophies in MUA2
  • Read 1/2 the book I need to read for my history class
  • Start watching the Ken Burns Civil War special

Wow…I got a busy day planned. I dont know how much I’ll actually get done, but the only two I know I definitely am going to hit up are the first two. That paper should have been done in June, but when the professor told me I had until November to do it, well how could I resist? Im such a procrastinator. And as far as Sacred 2 goes, Im on the last part of the game. All I gotta do is climb up the mountain to the Windswept Fortress, take down the Inquisitor, and then defeat the Nameless Guardian four times. Then BAM! I get my platinum. Good stuff indeed.

Just One More to Go To Get My Sacred Platinum

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Yup, this morning not only did I find Amantin’s Legplates (giving me the entire set), but I also finished my gold campaign, and started the platinum difficulty campaign (my Shadow Warrior is currently level 71). So now all I have to do is rock through platinum, complete it, and then start a niobium difficulty campaign, and I will have myself my second Platinum trophy.

Man, Im such a trophy whore…

Finding All 42 Towns in Sacred 2

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One of the toughest bronze trophies is the City Guide. You really have to explore the whole map to find them all, and the confusing thing is that its hard to tell whats considered a town and whats not. I originally had a list of over 70 possibilities, but was able to whittle it down. So below I have a list of each region, followed by all the towns that count towards it. You can use this map from the Sacred wiki to find where each town is located.

Elf Human Orc Lizard Desert Jungle Dryad
Teardrop Hamlet Orcish Byway Tol Rumazil Sethaz Khorum Na-Flan Aerendyr
Sonnenwind Urthak’s Moxie ZaZurik Asui’thaz El-Darrag Dyr-Laigh
Thylysium Wargfels Entruag Neithu’thaz Dar Al Badja Eloeth-Sun
Sloeford Black Oaks Ruka Lizurath Rajab
Twainbrook Kufferath Castle Tharak Hissil’Ta Tharum
Clearview Skook’s Corner Sloptok Hisui’Sul Badawi
Bluestonbury Griffinborough Karagh Sar’thaz Sulinar
Fortress Reikenstein
Atamark’s Gate
Hagelstein

Almost There…

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If you read my other post, then you know of the hardship I endured attempting to get the “Survival” trophy for Sacred 2. Well, I got it last night. I think my problem the last time was that I concentrated too much on combat art regen. This time, I took the hit for slower regen, in exchange for better defensive armor. Also, when facing the four Guardians, I fought them one at a time after drawing them into the hallway, and they fell pretty easily.

Anywho, Im pretty close to snagging the Platinum trophy in the game. Just a few more trophies I have to get. The three annoying ones will be the ones in which I have to visit all the towns, visit all the Temples of the Gods, and acquire a complete armor set. So far Im pretty close, only missing one piece for Armitin, and two of each for Denderan and Lucretia.

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Sacred 2 Update

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So many of my video game posts are about Sacred 2. I guess its one of my most favorite PS3 games. I also tend to go more indepth with it, creating my own strategy guides and what not for it. I also noticed that my Sacred 2 posts are the most popular posts, according to my site traffic reports.

Thus, I decided to make a separate catagory for Sacred 2. I will still be tagging these posts under video games, but they will also be under Sacred 2 as well. Just to try and get some more attention.

So I think I will be making up some more build guides soon. As of today, I have:

Level 48 Shadow Warrior

Level 38 High Elf

Level 21 Inquisitor

Level 18 Dryad

Level 15 Seraphin

Level 11 Temple Guardian

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The Vain Quest for the Sacred 2 Survivalist Trophy

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I got up this morning with a mission. My goal was to start up a brand new Shadow Warrior and rock through the bronze difficulty. The point of this was to snag four trophies:

Scrooge- Dont buy anything from merchant

Dedicated- Complete story with only 20% or less of the map explored

Survivalist- Complete story without dying

Dark Ruler of Ancaria- Complete the Shadow story

So I actually ended up rocking through the whole thing  just today. The main quest is not long, and without doing any sidequests it took me about 7 hours, which isnt too bad.

However, unfortunately, when fighting the last boss, I faced my first and only death, thus ruining it for me from getting the Survivalist trophy. I will have to do this all over again at some point to get that trophy, but not for awhile.

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Finally Beat Sacred 2…on Silver…

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So it is done. What I thought I would never do I did. I completed the story for the silver difficulty on Sacred 2.

It was a blast. The last boss battle was ridiculous.

But I am nowhere near through yet.There are still oh so many trophies to be had. Plus Im going to take my character through the gold difficulty now for ever more XP goodness.

Finally Caught Up in Sacred 2

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Well, my new Shadow Warrior has finally surpassed the older one, in terms of leveling and exploring. I had originally restarted with a new SW because my old one was broken, since I was still learning to play the game. He was level 44. Today my new SW not only reached level 44, but also made his way out of the swamp area into the desert (my original SW was still plodding along in the swamp).

I would love to eventually beat this game, but I have so much fun exploring, grinding, and side questing. Who knows when I will…not very soon at the rate Im going…

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Sacred 2 Character Build Guide- High Elf

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This is my second guide, after the Shadow Warrior build I already did. This guide is to help you develop what I believe is a High Elf that will own all enemies in Sacred 2.

The High Elf is the big magic caster in the game. Most of her combat arts deal with magic spells that attack enemies from a distance. She has one melee combat art, and I dont use it. Most of her combat arts that deal damage target multiple enemies rather than just one. She can hold her own against mobs, as long as you’re careful and know how to play her. My High Elf uses mainly fire magic, with a little help from some lightning combat arts, and one ice attack.

I use a High Elf when playing online with Steve. She compliments his Shadow Warrior greatly. He can wade in and strike down enemies head on, while I cast fire projectiles at the enemies surrounding him. I think the High Elf is my second favorite, next to the Shadow Warrior, because she really is a force to be reckoned with. This is the first game I ever played a mage-like character (I usually use tanks or ranger-type characters in RPGs), and once I got used to the playing style, it was a blast.

SKILLS

So lets get down to business. As you know, there are 10 skills that every character can learn. These skills are unlocked at levels 2, 3, 5, 8, 12, 18, 25, 35, 50, and 60. Playing as a High Elf, these are the skills I feel make the best character:

  • Arrant Pyromancer Lore- one of the most important skills for the HE. Keeping this leveled will allow you to cast many fire balls with almost no regen time. This is very key to your survival
  • Delphic Arcania Lore- this aspect is for the HE lightning spells. There are two you will be using often, so you want them recharging quickly
  • Concentration- this way you can have two buffs active at the same time
  • Arrant Pyromancer Focus- this skill will make your fire attacks deal more damage. Since the HE does not use much melee at all, you will want your fire combat arts to be as powerful as possible
  • Ancient Magic- This will make all your non-melee combat arts do more damage, and best of all, will weaken your opponents resistances. This will come in handy when facing bosses who are resistant to fire.
  • Divine Devotion- unlock this and pump five points into it, so that you can use Enhanced Perception
  • Bargaining- Not only do you get better items, but you can buy better items from merchants. Will also be leveled up to eventually unlock Enhanced Perception
  • Armor Lore- makes armor better, and makes your combat arts recharge faster
  • Delphic Arcania Focus- makes your lightning combat arts do more damage and cast faster
  • Enhanced Perception- find more items, and they will also be better quality

So, based on these skills, you can see that the High Elf is a heavy combat art user. Unlike the Shadow Warrior who can hold his own using weapons, the High Elf cannot, and relies on ranged combat arts such as Ancestral Fireball, Blazing Tempest, and Incendiary Shower. Due to this, you will want to probably use less runes, and max out the Lore and Focus skills whenever you can. The High Elf can hold her own, but you have to be prepared to keep moving, and always be ready to pop several potions as need be. The High Elf will take damage, and cannot take much of it before she falls, so always keep an eye on her health when in battle.

COMBAT ARTS

Now the following paragraph goes for any character you are building. In Sacred 2, there are three combat art aspects per character, and each aspect has five combat arts your character can learn (and in most cases, one of these is a buff.) Now my recommandation is that you concentrate on only two aspects. That is, when learning skills like above, only get the Focus and Lore skills for the two aspects you will use most. The reason you want to do this is to conserve skills for other things, rather than just buffing up your aspects, and also because it will give you more runes which you will not use, and thus can be traded in for the runes you do use. So with my High Elf, I concentrate on Arrant Pyromancer and Delphic Arcania as my two main aspects.

So now that thats done, lets discuss the combat arts. With combat arts, there is no order in which to learn them…it all depends on when you get your first rune for that combat art. For example, if you want to learn Cobalt Strike, you will have to wait until you either find a Cobalt Strike rune in the field(from a chest or enemy drop) or you can trade in other runes for the Cobalt Strike one.

HIGH ELF COMBAT ARTS

Here are the combat arts you will want to learn to make a dominating High Elf:

Arrant Pyromancer:

  • Ancestral Fireball- AA ranged fireball attack that can be modded to attack several opponents
  • Blazing Tempest- A wall of fire shoots out in front of you, burning all in its path
  • Incendiary Shower- Your most powerful attack. A shower of meteors/comets will come from the sky and rain down upon a group of enemies
  • Incandescent Skin (Buff)- FLAME ON! Flames surround the High Elf, burning enemies who get too close and destroying incoming arrows before they reach you

Delphic Arcania:

  • Cobalt Strike- Shoot a ball of lightning from your hand. Powerful against single enemies
  • Shadow Step- Extremely important skill for the High Elf. This allows her to teleport away to a location you can select within range, and when she teleports, enemies that were near her are usually rooted to the ground and stunned for several seconds. Can also be used to quickly cross rivers and go through fences and walls.
  • Grand Invigoration (Buff) – Also extremely important. This buff will make your combat arts and health regenerate at a quicker rate.

Mystic Stormite:

  • Glacial Thorns- Throw out some icicles in a wide arc in front of you, hitting several enemies multiple times
  • Cascading Shroud- Makes the High Elf invisible, and most attacks will not harm you. Very useful when in a pinch

COMBAT ART MODIFICATION

So there you have it. With Arrant Pyromancer, you will be using Ancestral Fireball, Blazing Tempest, and Incendiary Shower to defeat your enemies. Ancestral Fireball can be modified to damage nearby enemies (Explosion), create two fireballs (Fusillade) and, most importantly, to make the fireballs track your opponents (Hot Pursuit). Without Hot Pursuit, the fireballs will frequently miss, and hit nothing. Blazing Tempest can be modified to do more damage (Scorch),  reduce the recharge time  (Spell Flow), and can send the enemies running away in terror (Fright). Incendiary Shower can be modded to stun enemies (Skull Smash), do more damage (Smoking Rock), and to make the spell last shorter (Intensity). Note that Intensity will not make the spell weaker because it is shorter, but will simply make it faster for the spell to recharge so that it can be used again. Finally, for Incandescent Skin I suggest Inferno (cause fire damage to nearby enemies), Energy Focus (reduces the recharge speed for all Arrant Pyromancer combat arts), and Arrant Pyromancer Expertise (further reduces recharge rate of Arrant Pyromancer). So as I said, Arrant Pyromancer is the aspect that will keep your High Elf alive. The key is to keep cast fire spells one after the other. I suggest modding Ancestral Fireball, Incendiary Shower, then back and forth between Blazing Tempest and Incandescent Skin.

With Delphic Arcania, the first thing you want to mod is Grand Invigoration, since it recharges everything. I would suggest using Arrant Pyromancer Expertise (once again decreases regen of Arrant Pyromancer combat arts),  Replenish (decreases regen of all combat arts), and Fleetness (makes you run faster).  Next, alternate between modding Cobalt Strike and Shadow Step. Cobalt Strike could be modded to do more damage (Heavy Damage),  hit additional enemies (Chain Reaction), and to damage enemies in the surrounding area (Explosion). Shadow Step can be modded to reduce the cool down time (Phase Shift), become temporarily invulnerable (Sanctuary), and to do damage to nearby enemies (Explosion).

I also suggest using two skills from Mystic Stormite. Glacial Thorns are necessary, as they give you another attack while Arrant Pyromancer and Cobalt Strike are recharging. Glacial Thorns should be modded with Frost (more damage per icicle), Pierce (icicles will pass through enemies and hit ones further back), and Fusillade (make more icicles appear). You will also want Cascading Shroud to get out of tight spots. Mod Cascading Shroud with Faint (makes it harder for enemies to hit you), Inconspicuous (less likely to be detected by enemies), and Facileness (run faster). Fully mod Glacial Throns before hitting up Cascading Shroud. You wont use Cascading Shroud too often, instead relying on Shadow Step to get out of tight spots.

I dont recommend using any combos for the High Elf. She does not use as many weapons, so you will have plenty of room to map each combat art.

For slotting these combat arts, I have two weapons mapped to my High Elf’s main Action Slot- square is for melee (usually a staff that reduces casting speed or increases intelligence or spell intensity) and triangle is used for a ranged weapon (either a bow or a pistol, whatever the best ranged weapon you have is. I have Ancestral Fireball mapped to circle and Cobalt Strike mapped to X. On Action Slot 1 (R2) I have my other offensive attacks (Tempest Blaze, Glacial Thorn, Incendiary Shower), and also Shadow Step. On Action Slot 2 (L2) I have my buffs (Grand Invigoration and Incandescent Skin) and Cascading Shroud.

MOUNT

The High Elf’s mount is the Wind Serpent. Much like the Hell Hound, I find myself loving and hating the Wind Serpent. The Wind Serpent is useful because it is quick, and allows you to weave around the battlefield while casting spells. I choose the Wind Serpent that gives a negative regen to Arrant Pyromancer, but the other aspects then suffer, so you are not as quick with spells in a fight. I also find my spells a bit weaker when on the mount, and I tend to take more damage. Much like the Hell Hound, as I already mentioned, the Wind Serpent is great for traveling long distances, but I often find myself dismounting when I want to fight.

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Conclusion and General Tactics

I hope this guide helped out. I think it makes for a very powerful High Elf who can take on mobs, but is also great as a support character, playing alongside a Shadow Warrior or Seraphim. Keeping her combat art regen down will make her a damage-dealing machine. Some people call it “spamming”, I call it burning the heck out of enemies. Yes, she takes damage, and will fall quickly, so just watch her health and you will be ok.

A few final pointers:

  • Always keep on the move. Standing still for only a few seconds may allow a few enemies to hit you, and thats all it takes for the High Elf to bite the dust
  • Keep an eye on the armor you equip. You would think it would be best to have a strong armor since she has little resistance to physical damage, but the combat art regen is much more important than the protection.
  • Be prepared to use a lot of health potions. You will need to either buy them, get them from a friend, or get them from your hero chest
  • Be prepared for long battles when playing by yourself, particularly with bosses. If they happen to have a fire resistance, you will be in for a long fight.
  • A great thing to do is wait until a bunch of enemies are around, then use Shadow Step to freeze them in place, and when you reappear, hit them with Incendiary Shower. They will still be stunned from Shadow Step when the meteors begin to cascade upon them.
  • As a sign of good faith and good sportsmanship, dont use the High Elf in PVP matches to destroy other players

Thanks for looking, and there will be more guides to come! The next one should be for the Dryad

Sacred 2 Character Build Guide- Shadow Warrior

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This guide is to help you develop what I believe is a pretty kick-ass Shadow Warrior in Sacred 2. I plan to do a character guide for all the characters eventually, but right now I am focusing on my favorite…the Shadow Warrior.

First off, if you’re brand new to the game and have not made a character yet…pick the Shadow Warrior. He is awesome for beginners to use to learn the ropes of the game. Why? The Shadow Warrior is pretty much the “tank” of the game…he can take physical damage, dish out physical damage, looks awesome, and has some really great combat arts. Not only is he powerful himself, but you can use the combat art Nether Allegiance to have up to four skeleton warriors at your side, and they can take damage as well as duke it out. Between himself and his undead friends, it will be tough for a player using the Shadow Warrior to die.

SKILLS

So lets get down to business. As you know, there are 10 skills that every character can learn. These skills are unlocked at levels 2, 3, 5, 8, 12, 18, 25, 35, 50, and 60. Playing as a Shadow Warrior, there are the skills I feel make the best character:

  • Death Warrior Focus- the bread and butter of the SW- most combat arts deal with melee attacks
  • Astral Lord Focus- allows the SW to fight from a distance, and to summon allies to fight for him
  • Concentration- this way you can have two buffs active at the same time
  • Tactics Lore- unlock this and pump five points into it, so that you can use Dual Wield
  • Dual Wield- whats better than using two swords at once
  • Divine Devotion- unlock this and pump five points into it, so that you can use Enhanced Perception
  • Enhanced Perception- helps you find more items, and there is a better chance the item will be awesome
  • Armor Lore- makes armor better, and makes your combat arts recharge faster
  • Constituton- increases your health and health recharge rate- a must have for a melee fighter
  • Combat Reflexes- makes it harder for enemies to hit you

So, based on these skills, you can see that the Shadow Warrior will be a melee fighter, getting right into the action. Skills like dual wield, constitution, and combat reflexes will allow him to last longer in a fight before you go running for potions. Also, he will not be alone in the fight, since his Astral Lord Lore will allow him to summon minions faster to help you vanquish your enemies. Now lets get into the Combat Arts.

COMBAT ARTS

Now the following paragraph goes for any character you are building. In Sacred 2, there are three combat art aspects per character, and each aspect has five combat arts your character can learn (and in most cases, one of these is a buff.) Now my recommandation is that you concentrate on only two aspects. That is, when learning skills like above, only get the Focus and Lore skills for the two aspects you will use most. The reason you want to do this is to conserve skills for other things, rather than just buffing up your aspects, and also because it will give you more runes which you will not use, and thus can be traded in for the runes you do use. So with my Shadow Warrior, I concentrate on Death Warrior and Astral Lord as my two main aspects.

So now that thats done, lets discuss the combat arts. With combat arts, there is no order in which to learn them…it all depends on when you get your first rune for that combat art. For example, if you want to learn Nether Allegiance, you will have to wait until you either find a Nether Allegiance rune in the field(from a chest or enemy drop) or you can trade in other runes for the Nether Allegiance one.

SHADOW WARRIOR COMBAT ARTS

Here are the combat arts you will want to learn to make a badass Shadow Warrior:

Death Warrior:

  • Demonic Blow- a single powerful hit- when teamed with dual wield, becomes two powerful hits
  • Scything Sweep- a wide attack against several enemies in front and to the side of you
  • Rousing Command- Raises your attack power
  • Grim Resilence (Buff)- Raises your max hitpoints and spell resistance

Astral Lord:

  • Spectral Hand- a powerful ranged attack
  • Skeletal Fortification- a tower rises and fires arrows at nearby enemies for a limited time
  • Shadow Veil- makes you undetected in case you ever need to sneak around
  • Rallied Souls- enemies you just killed can be resurrected and then fight for you
  • Nether Allegiance (Buff)- up to four skeleton warriors will always follow you around and attack enemies

Manevolent Champion:

  • Frenzied Rampage

So there you have it. With Death Warrior, you will be using Demonic Blow and Scything Sweep quite often to take on enemies. Demonic Blow can be modified to damage nearby enemies (Vehemence), poison your enemies (Poisoning) and to drain your opponents health to replenish yours (Life Leech). Scything Sweep can be modified to do more damage (Force),  stun them (Numb), and send them flying (Hurl). Grim Resilence can be modded to further increase your defensive abilities. I suggest Fortify (raise max hitpoints) and Readiness and Reflex (makes it harder for enemies to hit you). Rousing Command can be modded to make it last longer (Persistence), increase your attack speed (Impulse), and to make all your combat arts regen faster (Surge). Do not waste your mod points on Grim Resilence and Rousing Command until you max out Demonic Blow and Scything Sweep.

With Astral Lord, the first thing you want to mod is Nether Allegiance. I recommend getting three skeletons. Four is a waste I feel. Also, the game tends to lag a lot, so the less characters on the screen the better. Instead, use your next two mods to raise their attack and defense. Next, mod out Rallied Souls. You’ll want to mod it so that it effects a wider range (Dark Realm), and then get more of them out there at once (with Demand and Contagion.) Next you can jump between Skeletal Fortification and Spectral Hand. With Spectral Hand you will want to concentrate on modding the damage (Clout and Chill), and then go for the Double Attack. With Skeletal Fortification, I suggest Rapid Fire, Ice Shards, and Scatter Shot for mods. Like I said, it doesnt matter which of these you build up, just do what you feel like.

I also say that you should use Manevolent Champion’s Frenzied Rampage. This is a series of melee attacks which are pretty sweet for close-range melee combat. For mods, I recommend Double Attack and Double Strike (chance to strike twice on one attack) and Vampire (drain the health of your enemies to replenish your own.)

One last thing I want to say is that I recommend creating a combo out of Rousing Command and Skeletal Fortification. Both are temporary boosts, which are very useful when facing an onslaught of enemies.

For slotting these skills, I have three weapons mapped to my Shadow Warrior’s main Action Slot- triangle and square are used for my melee weapons (a combination of swords and axes, depending on what I have in my inventory. Circle is used for my bow, and X is used for Demonic Blow. On Action Slot 1 (R2), I have Scything Sweep, Rallied Souls, Spectral Hand, and Frenzied Rampage. On Action Slot 2 (L2) I have the two buffs (Grim Resilence and Nether Allegiance), Shadow Veil, and the combo for Rousing Command/Skeletal Fortification. This is similar to all my characters, where I usually have a main combat art attached at X, then offensive combat arts at R2, and defensive combat arts and buffs at L2.

MOUNT

The Shadow Warrior’s mount is the Hell Hound. It is a pretty quick mount, and I recommend it, to a degree. Yes, you will be faster, and of course the Hell Hound looks cool, but I find I have trouble attacking enemies when mounted. Scything Sweep and Demonic Blow are both very cheap when using them on the mount, as in they dont always hit, and they do less damage. If you are using the Hell Hound, I recommend purchasing the red one, which is the one that will give negative regen time to Death Warrior combat arts. This is because you will find yourself using Demonic Blow and Scything Sweep far more than Spectral Hand.

Personally, I use the Hell Hound to travel long distances, but I often find myself dismounting when I want to fight. Also, you will take more damage on the Hell Hound, so be ready to use a few more potions than usual. While it is not the best, I still recommend it because it is useful for when you are exploring new places or want to get somewhere in a hurry.

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Conclusion and General Tactics

I hope this guide helped out. I think it makes for a very strong, decent Shadow Warrior. He is able to get into the midst of fights and hold his own, and he can keep summoning assistance to make the battles go easier. Also, he is the character who you will use the least amount of potions on, so it may be a good idea to stockpile his potions in the hero chest, so your other characters can take them as they need them.

A few final pointers:

  • He is a melee fighter, so dont be afraid to take on enemies head-on.
  • When using Dual Wield, use whichever weapons you have that are best. It doesnt matter if its a sword, axe, or something else one-handed.
  • Always carry a bow to do some long-range damage when you have the chance
  • Save often- between Nether Allegiance and Rallied Souls, there can be a lot of characters on the screen at once. The game is known to occassionally glitch and freeze, so saving frequently will ensure that if it does happen, you wont lose much.

Thanks for looking, and there will be more guides to come!

Sacred 2 Character Build Guides Coming Soon

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Well after reviewing my site activity for the past two weeks or so, it is quite clear that my most popular thing on the site is my Sacred 2 blog that explains all about combat arts, skills, and stuff. Im getting about 15 unique visitors a day for that, and thats pretty cool for my little ol’ blog. So I decided to capitalize on my awesome love for Sacred 2 by crunching out my character builds.

I do have a character for every class so far, all at differing levels. As of right now, my characters are:

Shadow Warrior- Level 45 (my first, and thus suckiest)

Shadow Warrior- Level 24 (my new and improved one)

High Elf- Level 24

Inquisitor- Level 21

Dryad- Level 16

Seraphim- Level 5

Temple Guardian- Level 1

All characters are on the Shadow path, except for my two Shadow Warriors. I am playing through the game online with Steve, and we are on the Shadow path, so all my characters are such except for the Shadow Warrior, because that is what Steve is playing as.

So as I said, I hope to get this rockin’, and I should have my Shadow Warrior guide up by Friday. Thanks to all you crazy people out there in the US, Canada, UK, Norway, Spain, France, Brazil, Australia, and everywhere else that have been drawn to my site thanks to my simple Sacred 2 explanation guide. I hope you’ll all find my future character builds of equal greatness.

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Busy Day

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Shell and I were pretty busy today.

My family from New Hampshire are coming down tomorrow, so we spent the day preparing the apartment. Before the cleaning began, we had to run some errands in the morning and do food shopping for tomorrow. As we walked into Wal-Mart we got caught in the middle of a hail storm, but it wasnt too bad. It rained on and off a bit the rest of the day.

When we got back we ate lunch, and then got down to cleaning. I think I found enough of Loki’s hair that, if I combined it all, I could make a Loki clone. Shell did lots of cleaning, and is baking a cake now. Tomorrow morning she’ll make up a nice batch of baked ziti. YUM!!!

Despite how busy we have been, I still got in a few hours of Ghostbusters, Sacred 2, and Resistance 2.

Getting Back into Resistance 2

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Its been a few months since I was playing Resistance 2. I was sidetracked mainly by Sacred 2, plus all the new games Ive been renting through Gamefly. So on Thursday and Friday, I got together with a few dudes from co-optimus and got back to blasting away Chimera. I think that next to Sacred 2, Resistance 2 offers the best, funnest online co-op gaming experience.

Its a must-have for all PS3 owners (this means you, Steve)

Lazy Dayz

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Today has been the first truly relaxing weekend day Ive had. I woke up and got to play some Sacred 2 until Shell woke up. After breakfast we hit the gym for a bit, and now we’re getting ready to hit the pool. Nothing else going on today…just chillin’ and hanging out.

Explanation of Combat Arts/Aspects/Skills in Sacred 2

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Now that Ive put more time into it, Im really getting into it. I have finally figured out how to use abilities. As I mentioned, it is a complex process, and the instruction manual tells very little. However, after reading up on discussion boards and experimenting, I figured it out for the most part, at the most basic level.

Each character in the game is assigned three “aspects”. These aspects  are also called skill trees, as each one contains five individual combart arts (special moves/magic) that can be learned. Thus, each character can learn up to fifteen moves. So when you level up, you get the opportunity to assign points to the aspect  itself, which makes all corresponding combat arts stronger (more damage, shorter regen time, etc.)

I’ll use my Shadow Warrior (undead warrior) as an example. He has three aspects- Death Warrior, Malevolent Champion, and Astral Lord. Death Warrior combat arts are all about doing massive close-range combat damage. Malevolent Champion skills are close-range combat moves that are not as massive, but quick. The Astral Lord combat arts are all the cool undead skills such as summoning skeleton helpers and arrow-firing towers.

Each character can learn up to ten skills, which are additional “areas of proficiency.” The character’s three aspects can be in there, as well as stuff like “sword use”, ” bow use”, “mount riding”, and “blacksmithing.” All of these skills raise the characters ability to perform well in these activities. So when my character levels up, I can use my skill points to upgrade any of my three aspects, which in turn strengthens the five corresponding combat arts.

Now to learn each individual combat art requires you to find the rune of that skill during combat, and then use it. The good thing is that these runes are easy to come by, as once I figured all this out, I had at least two of each in my inventory. Enemies drop these runes like crazy. So you figure out what combat art you want to learn, then see if you have the rune. If you do, then you use it, and blam…you can now use that combat art.

Now heres the interesting thing. There is no sense of mana/magicka/mp in the game…each aspect has its own separate recharge rate. So if I was to use a combat art from Astral Lord, I would have to wait until Astral Lord was fully recharged to use another Astral Lord skill. In the meanwhile, I could still use combat arts from Death Warrior or Malevolent Champion, so long as they were recharged. In this respect, it is recommended that you dont waste runes and such leveling up all the skills, but stick to a base two or three in each set (I’ll explain another reason why later in the post).

Heres one of the coolest aspects of combat arts…not only do you level them up with more runes, but you can also modify them. Let me give you an example. Under Astral Lord, there is a combat art called Nether Allegiance. This combat art summons two skeletons to fight with you in battle until they are defeated or you send them back. There are three modification categories for each combat art, and each category has two abilities, and you choose one. So with Nether Allegiance, the first option was either “skeletons do more damage” or “summon one additional skeleton.” I chose the latter, so when I use that skill now, three skeletons show up instead of two. Then when I unlocked the second modification, the two options were “skeletons have better shields” or “summon yet another skeleton.” I thought three was enough, so I decided to make them tougher by giving them better shields. There are other examples also, as Ive seen that the fireball the Inquisitor (Wizard) casts can be modified to either be one huge fireball, or a series of smaller fireballs. This was a very interesting aspect of the game. So you assign points to aspects to make all the corresponding combat arts stronger, and use runes to learn and strengthen individual combat arts. Occasionally, you unlock the ability to modify these combat arts to really alter them and make them better. Also, there is a way to create “combos” in which you can make up to four combinations of different skills, but I havent delved into that yet.

Heres the thing with runes…not only do you find them, but you can also buy/trade them from a rune master. So all the unused runes you have, and you will have a lot, you can trade to him/her for runes for combat arts you actually use. So if you only use two combat arts from Astral Lord, you would be able to trade the three other runes to this guy for one of the two you actually use.

As I said, its a complex system, and Im sure I didnt fully explain everything, but I think I did a pretty close job of nailing it on the head. As I said previously, its difficult to master, but once you have some idea of whats going on, you feel a lot better. I was so relieved when I got my level 11 Shadow Warrior to finally use his first skill.

UPDATE:

I recently wrote a character build guide for the Shadow Warrior and High Elf . I will be creating more character build guides in the near future for the other characters.

Only a Few More Days…

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Tuesday, May 12 is just around the corner. Its only a matter of time before I have the precious Sacred 2 in my possession! I plan on hitting up Gamestop nice and early in order to optimize my gaming time for the day.

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