Monthly Archives: July 2009

My New Blackberry!

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Ive been wanting to get the internet on my phone for a long time. It just always seemed so expensive, and full of usage fees and other stuff. The problem was I knew practically nothing about the plans, so when I went to Verizon today to upgrade my phone (since my contract was due for re-signing), and inquired about it.

It ends up that its basically about $30 more a month for unlimited internet usage. So for that price I can get my e-mail, surf the web, and do all kinds of IMs. Its totally sweet. To go with the totally sweet internet, I got the Blackberry Curve 8330. Its an older Blackberry, but it was free after my rebate, so how could I resist?

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Phili, Here I Come!!!

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Shell may be going for the cheesesteaks, but Im all in for the history!!!

I just got off the phone with the National Park Service, and booked some tickets to check out Independence Hall on Sunday. The place is so small that you have to have a ticket to get there, because the lines are nuts. So we are good to go. I also hope to check out the National Constitution Center, Liberty Bell, Congress Hall, Tomb of the Unknown Soldier, and some other stuff as well. If time allows I would love to check out the Mint or Reserve Bank, but Im not sure if we’ll have time, or if they are open on Sundays.

Either way, I have a few plans, and the rest we will do on a whim if time allows. You know I’ll be coming back packing a bunch of pics of the places!

Night of Disappointment Ends with Delicious Results

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We had a meeting today with a videographer for the wedding. The meeting was at 5:30 in the mall. Afterwards, we planned on getting dinner at the food court and making it in time for the 6:40 showing of Public Enemy. Well, things did not work out that way.

First off, the videographer loved to talk. He had a watch on, and I could see the minutes passing. I shuddered as 6:15 hit, and was devastated when it was 6:30 and we were still with him. It wasnt that big of a deal though, because we did like him, and will probably be hiring him. So at least thats one more service out of the way for the wedding.

So after we got done we ran to the food court to see what we could do. We go to discover that all the movie times did not match what Fandango had said on their site. There was no 6:40 showing at all…only a 9:20. It was horrible. Then I said “well maybe we can see Harry Potter” but of course all the shows were sold out. So we stood there deciding what to do.

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Axis & Allies 50th Anniversary Edition

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aa50anniversaryed-thumb-400x300I want this pretty bad. Ive been a fan of A&A for a long time, and have an old version of the game. I love it because its so much more indepth than Risk. I mean, you have troops, tanks, fighter jets, bombers, subs, battleships…the list goes on and on.

For those who arent familar, A&A is a WWII board game. The original game allows up to five players; three for the Allies (USA, England, and Russia) and two for the Axis (Germany and Japan). You then use the territories under your control to build up your military and attack the other team.

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Movie Review- Push

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We got Push in from Netflix and watched it last night. The best way for me to sum it up…it was the movie for the TV show Heroes.

Basically, it follows a group of people who have powers. The main character is a “pusher”, which means he has teleknesis (moves stuff with his mind). He meets up with a “watcher”, who sees the future, and together they head out to take down The Division, which is a government department that employs people with powers to track down others. The main purpose of Division is to find individuals with powers and then give them drugs to try to make their powers more…powerful, and thus create the ultimate soldier.

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Not Quite Like Mom’s Home Cooking

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When I saw my parents last weekend, I asked my Mom for my favorite recipe of hers: her chicken cacciatore. The way she makes it is amazing…it is so tender, so delicious. The meat pulls right from the bone, and is so moist. However, its a meal that is saved only for special occassions, and is usually only served annually. Thus, I wanted to be able to make it myself, so I can enjoy it whenever.

I made it for dinner tonight with for Shell and Steve. It didnt come out quite as good. It didnt taste the seem, or feel the same, but it did smell the same, so I guess Im getting close. It still tasted delicious. I’ll keep practicing, and eventually I hope to be able to create the dish that would resemble my Mom’s to some degree.

Next up- my Dads pizza!!!

Punisher: No Mercy Co-Op

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I met up with one of the guys from co-optimus this weekend to play through Punisher: No Mercy through the online co-op mode. It was much as I expected: it was the exact same as the single player story mode. However, this was not necessarily a good thing.

For starters, the first level in the story has the Punisher fighting alongside a A.I.-controlled Silver Sable. Thus, I expected that in a co-op mode, the second player would be Silver Sable. But no…I was shocked to find that player two becomes another Punisher. Dont get me wrong, I dont necessarily have a problem with that. Im just happy that there was some kind of co-op in the game, even though it made no sense. I mean, Silver Sable is actually THERE, so why have two Punishers when you could have one play as Sable.

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Movie Review- Transformers: Revenge of the Falle

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We went to see Transformers 2 last night. It was somewhat decent, but it was also very annoying. I think this sums it up:the movie was an visually appealing action-packed film, but was ruined by a horrible story filled with pointless dialogue, confusing sequences, and plot holes.

The movie picks up where the last one left off, with Megatron dumped and broken in the middle of the ocean. The Autobots have joined forces with the U.S. military to track down and destroy the remaining Deceptacons. The movie soon gets out of control when it is revealed that Transformers have been living on Earth for milennia, and that The Fallen was soon to be ressurected and threaten the world. As is to be expected, Megatron is reactivated, and the Autobots and humans join forces to stop him and the Fallen. Like I said, it looks great.

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Guys Night In July ’09

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Steve came up this weekend, and we had ourselves an old-fashioned game night. Aside from playing PS3, Wii, and DS, we also went out to snag some sushi and caught Transformers 2.

Heres the games we played:

PS3:

  • Streetfighter IV
  • Mortal Kombat II
  • Punisher: No Mercy (pass and play)
  • Battlefield 1943

Wii:

  • Ghostbusters
  • Boom Blox Bash Party
  • Ghost Squad
  • Mario Strikers Charged
  • Pirates vs. Ninjas Dodgeball
  • Madworld
  • Tetris Party

DS:

  • N+
  • Castlevania: Portrait of Ruin
  • Pictochat

We didnt get as much gaming in as usual, but a great time was had by all.  I hope to get in one more gaming night later this summer.

NHL Winter Classic 2010

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I noticed that this news article at nhl.com stated that there would be a “major announcement” taking place at Fenway Park (where the Boston Red Socks play) on Wednesday. Hmmm…the NHL giving a major announcement at a baseball park? That could only mean that the Winter Classic will be played at Fenway this year, meaning the Boston Bruins will be hosting another team.

For those that dont know, the Winter Classic is an outdoor NHL game that takes place on New Years Day. Its a whole other game as the players now play outside, and have to deal with the environment (such as wind and temperature) as they try and play a game of hockey. I still would have loved to see the Rangers play at Yankee Stadium, but thats not happening. Maybe next season…

Heres some pics from last year, when the Detroit Redwings and Chicago Blackhawks played at Wrigley Field:

winterclassiclogo winterclassic2009

DS Review- Phoenix Wright: Ace Attorney

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Wow…I never thought a gamed based on law would be so fun.

You play the game as a defense lawyer, Phoenix Wright. As would expect in a law game as a lawyer, the main part of the gameplay takes place in the courtroom. Basically, you use the evidence you have collected (autopsy reports, murder weapons, photos, etc.) to poke holes in the testimony of witnesses, as you attempt to prove your clients innocent.

Not only do you handle courtroom proceedings, but you also have to do some investigative work. Inbetween cases, you will have to go to crime scenes and search for evidence. You will also be able to speak with witnesses there, who can give you decisive information and evidence.

The game was surprisingly a lot of fun. You cant help but smile as you turn the prosecution’s witness into the actual commitor of the crime, or prove that he or she is lying to protect the true culprit. The graphics are really good- sharp, crisp, and colorful. The characters are also pretty cool, from the evil prosecutor who believes that everyone is guilty to the bumbling detective who seems to always makes mistakes.I also loved the fact that you could save the game at any point, because sometimes the cases take over a 1/2 hour to complete, and you dont always have a 1/2 hour.

If you have a DS I recommend checking it out. Phoenix Wright: Ace Attorney is the first game in the series. I believe there are two other games out, but they go by the title Ace Attorney, rather than Phoenix Wright. Check them out…its a fun casual game that will have you thinking as you try and remember little details.

Sacred 2 Character Build Guide- High Elf

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This is my second guide, after the Shadow Warrior build I already did. This guide is to help you develop what I believe is a High Elf that will own all enemies in Sacred 2.

The High Elf is the big magic caster in the game. Most of her combat arts deal with magic spells that attack enemies from a distance. She has one melee combat art, and I dont use it. Most of her combat arts that deal damage target multiple enemies rather than just one. She can hold her own against mobs, as long as you’re careful and know how to play her. My High Elf uses mainly fire magic, with a little help from some lightning combat arts, and one ice attack.

I use a High Elf when playing online with Steve. She compliments his Shadow Warrior greatly. He can wade in and strike down enemies head on, while I cast fire projectiles at the enemies surrounding him. I think the High Elf is my second favorite, next to the Shadow Warrior, because she really is a force to be reckoned with. This is the first game I ever played a mage-like character (I usually use tanks or ranger-type characters in RPGs), and once I got used to the playing style, it was a blast.

SKILLS

So lets get down to business. As you know, there are 10 skills that every character can learn. These skills are unlocked at levels 2, 3, 5, 8, 12, 18, 25, 35, 50, and 60. Playing as a High Elf, these are the skills I feel make the best character:

  • Arrant Pyromancer Lore- one of the most important skills for the HE. Keeping this leveled will allow you to cast many fire balls with almost no regen time. This is very key to your survival
  • Delphic Arcania Lore- this aspect is for the HE lightning spells. There are two you will be using often, so you want them recharging quickly
  • Concentration- this way you can have two buffs active at the same time
  • Arrant Pyromancer Focus- this skill will make your fire attacks deal more damage. Since the HE does not use much melee at all, you will want your fire combat arts to be as powerful as possible
  • Ancient Magic- This will make all your non-melee combat arts do more damage, and best of all, will weaken your opponents resistances. This will come in handy when facing bosses who are resistant to fire.
  • Divine Devotion- unlock this and pump five points into it, so that you can use Enhanced Perception
  • Bargaining- Not only do you get better items, but you can buy better items from merchants. Will also be leveled up to eventually unlock Enhanced Perception
  • Armor Lore- makes armor better, and makes your combat arts recharge faster
  • Delphic Arcania Focus- makes your lightning combat arts do more damage and cast faster
  • Enhanced Perception- find more items, and they will also be better quality

So, based on these skills, you can see that the High Elf is a heavy combat art user. Unlike the Shadow Warrior who can hold his own using weapons, the High Elf cannot, and relies on ranged combat arts such as Ancestral Fireball, Blazing Tempest, and Incendiary Shower. Due to this, you will want to probably use less runes, and max out the Lore and Focus skills whenever you can. The High Elf can hold her own, but you have to be prepared to keep moving, and always be ready to pop several potions as need be. The High Elf will take damage, and cannot take much of it before she falls, so always keep an eye on her health when in battle.

COMBAT ARTS

Now the following paragraph goes for any character you are building. In Sacred 2, there are three combat art aspects per character, and each aspect has five combat arts your character can learn (and in most cases, one of these is a buff.) Now my recommandation is that you concentrate on only two aspects. That is, when learning skills like above, only get the Focus and Lore skills for the two aspects you will use most. The reason you want to do this is to conserve skills for other things, rather than just buffing up your aspects, and also because it will give you more runes which you will not use, and thus can be traded in for the runes you do use. So with my High Elf, I concentrate on Arrant Pyromancer and Delphic Arcania as my two main aspects.

So now that thats done, lets discuss the combat arts. With combat arts, there is no order in which to learn them…it all depends on when you get your first rune for that combat art. For example, if you want to learn Cobalt Strike, you will have to wait until you either find a Cobalt Strike rune in the field(from a chest or enemy drop) or you can trade in other runes for the Cobalt Strike one.

HIGH ELF COMBAT ARTS

Here are the combat arts you will want to learn to make a dominating High Elf:

Arrant Pyromancer:

  • Ancestral Fireball- AA ranged fireball attack that can be modded to attack several opponents
  • Blazing Tempest- A wall of fire shoots out in front of you, burning all in its path
  • Incendiary Shower- Your most powerful attack. A shower of meteors/comets will come from the sky and rain down upon a group of enemies
  • Incandescent Skin (Buff)- FLAME ON! Flames surround the High Elf, burning enemies who get too close and destroying incoming arrows before they reach you

Delphic Arcania:

  • Cobalt Strike- Shoot a ball of lightning from your hand. Powerful against single enemies
  • Shadow Step- Extremely important skill for the High Elf. This allows her to teleport away to a location you can select within range, and when she teleports, enemies that were near her are usually rooted to the ground and stunned for several seconds. Can also be used to quickly cross rivers and go through fences and walls.
  • Grand Invigoration (Buff) – Also extremely important. This buff will make your combat arts and health regenerate at a quicker rate.

Mystic Stormite:

  • Glacial Thorns- Throw out some icicles in a wide arc in front of you, hitting several enemies multiple times
  • Cascading Shroud- Makes the High Elf invisible, and most attacks will not harm you. Very useful when in a pinch

COMBAT ART MODIFICATION

So there you have it. With Arrant Pyromancer, you will be using Ancestral Fireball, Blazing Tempest, and Incendiary Shower to defeat your enemies. Ancestral Fireball can be modified to damage nearby enemies (Explosion), create two fireballs (Fusillade) and, most importantly, to make the fireballs track your opponents (Hot Pursuit). Without Hot Pursuit, the fireballs will frequently miss, and hit nothing. Blazing Tempest can be modified to do more damage (Scorch),  reduce the recharge time  (Spell Flow), and can send the enemies running away in terror (Fright). Incendiary Shower can be modded to stun enemies (Skull Smash), do more damage (Smoking Rock), and to make the spell last shorter (Intensity). Note that Intensity will not make the spell weaker because it is shorter, but will simply make it faster for the spell to recharge so that it can be used again. Finally, for Incandescent Skin I suggest Inferno (cause fire damage to nearby enemies), Energy Focus (reduces the recharge speed for all Arrant Pyromancer combat arts), and Arrant Pyromancer Expertise (further reduces recharge rate of Arrant Pyromancer). So as I said, Arrant Pyromancer is the aspect that will keep your High Elf alive. The key is to keep cast fire spells one after the other. I suggest modding Ancestral Fireball, Incendiary Shower, then back and forth between Blazing Tempest and Incandescent Skin.

With Delphic Arcania, the first thing you want to mod is Grand Invigoration, since it recharges everything. I would suggest using Arrant Pyromancer Expertise (once again decreases regen of Arrant Pyromancer combat arts),  Replenish (decreases regen of all combat arts), and Fleetness (makes you run faster).  Next, alternate between modding Cobalt Strike and Shadow Step. Cobalt Strike could be modded to do more damage (Heavy Damage),  hit additional enemies (Chain Reaction), and to damage enemies in the surrounding area (Explosion). Shadow Step can be modded to reduce the cool down time (Phase Shift), become temporarily invulnerable (Sanctuary), and to do damage to nearby enemies (Explosion).

I also suggest using two skills from Mystic Stormite. Glacial Thorns are necessary, as they give you another attack while Arrant Pyromancer and Cobalt Strike are recharging. Glacial Thorns should be modded with Frost (more damage per icicle), Pierce (icicles will pass through enemies and hit ones further back), and Fusillade (make more icicles appear). You will also want Cascading Shroud to get out of tight spots. Mod Cascading Shroud with Faint (makes it harder for enemies to hit you), Inconspicuous (less likely to be detected by enemies), and Facileness (run faster). Fully mod Glacial Throns before hitting up Cascading Shroud. You wont use Cascading Shroud too often, instead relying on Shadow Step to get out of tight spots.

I dont recommend using any combos for the High Elf. She does not use as many weapons, so you will have plenty of room to map each combat art.

For slotting these combat arts, I have two weapons mapped to my High Elf’s main Action Slot- square is for melee (usually a staff that reduces casting speed or increases intelligence or spell intensity) and triangle is used for a ranged weapon (either a bow or a pistol, whatever the best ranged weapon you have is. I have Ancestral Fireball mapped to circle and Cobalt Strike mapped to X. On Action Slot 1 (R2) I have my other offensive attacks (Tempest Blaze, Glacial Thorn, Incendiary Shower), and also Shadow Step. On Action Slot 2 (L2) I have my buffs (Grand Invigoration and Incandescent Skin) and Cascading Shroud.

MOUNT

The High Elf’s mount is the Wind Serpent. Much like the Hell Hound, I find myself loving and hating the Wind Serpent. The Wind Serpent is useful because it is quick, and allows you to weave around the battlefield while casting spells. I choose the Wind Serpent that gives a negative regen to Arrant Pyromancer, but the other aspects then suffer, so you are not as quick with spells in a fight. I also find my spells a bit weaker when on the mount, and I tend to take more damage. Much like the Hell Hound, as I already mentioned, the Wind Serpent is great for traveling long distances, but I often find myself dismounting when I want to fight.

windserpent-sacred2

Conclusion and General Tactics

I hope this guide helped out. I think it makes for a very powerful High Elf who can take on mobs, but is also great as a support character, playing alongside a Shadow Warrior or Seraphim. Keeping her combat art regen down will make her a damage-dealing machine. Some people call it “spamming”, I call it burning the heck out of enemies. Yes, she takes damage, and will fall quickly, so just watch her health and you will be ok.

A few final pointers:

  • Always keep on the move. Standing still for only a few seconds may allow a few enemies to hit you, and thats all it takes for the High Elf to bite the dust
  • Keep an eye on the armor you equip. You would think it would be best to have a strong armor since she has little resistance to physical damage, but the combat art regen is much more important than the protection.
  • Be prepared to use a lot of health potions. You will need to either buy them, get them from a friend, or get them from your hero chest
  • Be prepared for long battles when playing by yourself, particularly with bosses. If they happen to have a fire resistance, you will be in for a long fight.
  • A great thing to do is wait until a bunch of enemies are around, then use Shadow Step to freeze them in place, and when you reappear, hit them with Incendiary Shower. They will still be stunned from Shadow Step when the meteors begin to cascade upon them.
  • As a sign of good faith and good sportsmanship, dont use the High Elf in PVP matches to destroy other players

Thanks for looking, and there will be more guides to come! The next one should be for the Dryad

Shell is a Werewolf When it Comes to Shellfish

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Shell is your average, mild-mannered girl. Very polite, clean, orderly, and generally “girly.” But when the crab legs come out, there is a transformation of epic proportions. She goes from lovely girl to a crab-eating machine!

Whether its shell, cartilage, or anything else, she will tear through it to get to that sweet, sweet crab meat. She gnaws through crab legs and claws like a werewolf would chomp down on bones to get to the marrow.

Its quite the shocking sight…

Guys Night In Coming Soon

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Steve will be coming up tomorrow and staying over til Sunday, so we will be getting quite a few games on. Plan to play a lot of Wii co-op, as well as PS3 and maybe even some DS. Im looking forward to it.

Sacred 2 Character Build Guide- Shadow Warrior

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This guide is to help you develop what I believe is a pretty kick-ass Shadow Warrior in Sacred 2. I plan to do a character guide for all the characters eventually, but right now I am focusing on my favorite…the Shadow Warrior.

First off, if you’re brand new to the game and have not made a character yet…pick the Shadow Warrior. He is awesome for beginners to use to learn the ropes of the game. Why? The Shadow Warrior is pretty much the “tank” of the game…he can take physical damage, dish out physical damage, looks awesome, and has some really great combat arts. Not only is he powerful himself, but you can use the combat art Nether Allegiance to have up to four skeleton warriors at your side, and they can take damage as well as duke it out. Between himself and his undead friends, it will be tough for a player using the Shadow Warrior to die.

SKILLS

So lets get down to business. As you know, there are 10 skills that every character can learn. These skills are unlocked at levels 2, 3, 5, 8, 12, 18, 25, 35, 50, and 60. Playing as a Shadow Warrior, there are the skills I feel make the best character:

  • Death Warrior Focus- the bread and butter of the SW- most combat arts deal with melee attacks
  • Astral Lord Focus- allows the SW to fight from a distance, and to summon allies to fight for him
  • Concentration- this way you can have two buffs active at the same time
  • Tactics Lore- unlock this and pump five points into it, so that you can use Dual Wield
  • Dual Wield- whats better than using two swords at once
  • Divine Devotion- unlock this and pump five points into it, so that you can use Enhanced Perception
  • Enhanced Perception- helps you find more items, and there is a better chance the item will be awesome
  • Armor Lore- makes armor better, and makes your combat arts recharge faster
  • Constituton- increases your health and health recharge rate- a must have for a melee fighter
  • Combat Reflexes- makes it harder for enemies to hit you

So, based on these skills, you can see that the Shadow Warrior will be a melee fighter, getting right into the action. Skills like dual wield, constitution, and combat reflexes will allow him to last longer in a fight before you go running for potions. Also, he will not be alone in the fight, since his Astral Lord Lore will allow him to summon minions faster to help you vanquish your enemies. Now lets get into the Combat Arts.

COMBAT ARTS

Now the following paragraph goes for any character you are building. In Sacred 2, there are three combat art aspects per character, and each aspect has five combat arts your character can learn (and in most cases, one of these is a buff.) Now my recommandation is that you concentrate on only two aspects. That is, when learning skills like above, only get the Focus and Lore skills for the two aspects you will use most. The reason you want to do this is to conserve skills for other things, rather than just buffing up your aspects, and also because it will give you more runes which you will not use, and thus can be traded in for the runes you do use. So with my Shadow Warrior, I concentrate on Death Warrior and Astral Lord as my two main aspects.

So now that thats done, lets discuss the combat arts. With combat arts, there is no order in which to learn them…it all depends on when you get your first rune for that combat art. For example, if you want to learn Nether Allegiance, you will have to wait until you either find a Nether Allegiance rune in the field(from a chest or enemy drop) or you can trade in other runes for the Nether Allegiance one.

SHADOW WARRIOR COMBAT ARTS

Here are the combat arts you will want to learn to make a badass Shadow Warrior:

Death Warrior:

  • Demonic Blow- a single powerful hit- when teamed with dual wield, becomes two powerful hits
  • Scything Sweep- a wide attack against several enemies in front and to the side of you
  • Rousing Command- Raises your attack power
  • Grim Resilence (Buff)- Raises your max hitpoints and spell resistance

Astral Lord:

  • Spectral Hand- a powerful ranged attack
  • Skeletal Fortification- a tower rises and fires arrows at nearby enemies for a limited time
  • Shadow Veil- makes you undetected in case you ever need to sneak around
  • Rallied Souls- enemies you just killed can be resurrected and then fight for you
  • Nether Allegiance (Buff)- up to four skeleton warriors will always follow you around and attack enemies

Manevolent Champion:

  • Frenzied Rampage

So there you have it. With Death Warrior, you will be using Demonic Blow and Scything Sweep quite often to take on enemies. Demonic Blow can be modified to damage nearby enemies (Vehemence), poison your enemies (Poisoning) and to drain your opponents health to replenish yours (Life Leech). Scything Sweep can be modified to do more damage (Force),  stun them (Numb), and send them flying (Hurl). Grim Resilence can be modded to further increase your defensive abilities. I suggest Fortify (raise max hitpoints) and Readiness and Reflex (makes it harder for enemies to hit you). Rousing Command can be modded to make it last longer (Persistence), increase your attack speed (Impulse), and to make all your combat arts regen faster (Surge). Do not waste your mod points on Grim Resilence and Rousing Command until you max out Demonic Blow and Scything Sweep.

With Astral Lord, the first thing you want to mod is Nether Allegiance. I recommend getting three skeletons. Four is a waste I feel. Also, the game tends to lag a lot, so the less characters on the screen the better. Instead, use your next two mods to raise their attack and defense. Next, mod out Rallied Souls. You’ll want to mod it so that it effects a wider range (Dark Realm), and then get more of them out there at once (with Demand and Contagion.) Next you can jump between Skeletal Fortification and Spectral Hand. With Spectral Hand you will want to concentrate on modding the damage (Clout and Chill), and then go for the Double Attack. With Skeletal Fortification, I suggest Rapid Fire, Ice Shards, and Scatter Shot for mods. Like I said, it doesnt matter which of these you build up, just do what you feel like.

I also say that you should use Manevolent Champion’s Frenzied Rampage. This is a series of melee attacks which are pretty sweet for close-range melee combat. For mods, I recommend Double Attack and Double Strike (chance to strike twice on one attack) and Vampire (drain the health of your enemies to replenish your own.)

One last thing I want to say is that I recommend creating a combo out of Rousing Command and Skeletal Fortification. Both are temporary boosts, which are very useful when facing an onslaught of enemies.

For slotting these skills, I have three weapons mapped to my Shadow Warrior’s main Action Slot- triangle and square are used for my melee weapons (a combination of swords and axes, depending on what I have in my inventory. Circle is used for my bow, and X is used for Demonic Blow. On Action Slot 1 (R2), I have Scything Sweep, Rallied Souls, Spectral Hand, and Frenzied Rampage. On Action Slot 2 (L2) I have the two buffs (Grim Resilence and Nether Allegiance), Shadow Veil, and the combo for Rousing Command/Skeletal Fortification. This is similar to all my characters, where I usually have a main combat art attached at X, then offensive combat arts at R2, and defensive combat arts and buffs at L2.

MOUNT

The Shadow Warrior’s mount is the Hell Hound. It is a pretty quick mount, and I recommend it, to a degree. Yes, you will be faster, and of course the Hell Hound looks cool, but I find I have trouble attacking enemies when mounted. Scything Sweep and Demonic Blow are both very cheap when using them on the mount, as in they dont always hit, and they do less damage. If you are using the Hell Hound, I recommend purchasing the red one, which is the one that will give negative regen time to Death Warrior combat arts. This is because you will find yourself using Demonic Blow and Scything Sweep far more than Spectral Hand.

Personally, I use the Hell Hound to travel long distances, but I often find myself dismounting when I want to fight. Also, you will take more damage on the Hell Hound, so be ready to use a few more potions than usual. While it is not the best, I still recommend it because it is useful for when you are exploring new places or want to get somewhere in a hurry.

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Conclusion and General Tactics

I hope this guide helped out. I think it makes for a very strong, decent Shadow Warrior. He is able to get into the midst of fights and hold his own, and he can keep summoning assistance to make the battles go easier. Also, he is the character who you will use the least amount of potions on, so it may be a good idea to stockpile his potions in the hero chest, so your other characters can take them as they need them.

A few final pointers:

  • He is a melee fighter, so dont be afraid to take on enemies head-on.
  • When using Dual Wield, use whichever weapons you have that are best. It doesnt matter if its a sword, axe, or something else one-handed.
  • Always carry a bow to do some long-range damage when you have the chance
  • Save often- between Nether Allegiance and Rallied Souls, there can be a lot of characters on the screen at once. The game is known to occassionally glitch and freeze, so saving frequently will ensure that if it does happen, you wont lose much.

Thanks for looking, and there will be more guides to come!

Sacred 2 Character Build Guides Coming Soon

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Filed under Sacred 2, Video Games
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Well after reviewing my site activity for the past two weeks or so, it is quite clear that my most popular thing on the site is my Sacred 2 blog that explains all about combat arts, skills, and stuff. Im getting about 15 unique visitors a day for that, and thats pretty cool for my little ol’ blog. So I decided to capitalize on my awesome love for Sacred 2 by crunching out my character builds.

I do have a character for every class so far, all at differing levels. As of right now, my characters are:

Shadow Warrior- Level 45 (my first, and thus suckiest)

Shadow Warrior- Level 24 (my new and improved one)

High Elf- Level 24

Inquisitor- Level 21

Dryad- Level 16

Seraphim- Level 5

Temple Guardian- Level 1

All characters are on the Shadow path, except for my two Shadow Warriors. I am playing through the game online with Steve, and we are on the Shadow path, so all my characters are such except for the Shadow Warrior, because that is what Steve is playing as.

So as I said, I hope to get this rockin’, and I should have my Shadow Warrior guide up by Friday. Thanks to all you crazy people out there in the US, Canada, UK, Norway, Spain, France, Brazil, Australia, and everywhere else that have been drawn to my site thanks to my simple Sacred 2 explanation guide. I hope you’ll all find my future character builds of equal greatness.

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Ouchies

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Filed under My Personal Life, Randomness

Just got back from the gym. My stomach started spassing. I think Im getting my first ab…

Ribeye of Deliciousness

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Filed under Food & Drink, My Personal Life

Shell cooked up some tasty ribeye steaks for dinner tonight. The problem was that they were huge, so now Im stuffed. And I want to go to the gym later…

I Wanna Go to PAX East 2010

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Filed under Video Games

So PAX will be hitting Boston next March, and I want in. I never went to a large convention like that, and Steve wanted to go to Comicon this year but I didnt feel like it. So now I want to go to PAX. Should be a great time full of gaming, and its only $55 for the weekend. Just gotta get the hotel room, but that can be cut down if Steve goes too.

Nyko Frontman Wireless Guitar for the PS3

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Filed under Video Games
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Late last week, I was checking amazon out, and noticed they were selling a Nyko wireless guitar for Rock Band/Guitar Hero for only $13.  I have been wanting another guitar since the Guitar Hero Les Paul one was a piece of garbage I returned, and I love Nyko’s third party products (I have several for the Wii.) So since I wanted a new guitar, and the official ones were $60-70, I decided to go with Nyko for $13.

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I got the guitar in today. Its pretty interesting. It works with either Rock Band or Guitar Hero, and there is a switch you have to turn on the wireless receiver to indicate whether you want to play Rock Band or Guitar Hero. So I set it to Rock Band, synced the guitar up, and got ready to rock out.

However, the game started playing on its own. The guitar was moving through the menus and selecting songs to play while I watched in a stunned silence. I assumed something was wrong with the guitar, so I pulled the batteries out, but it continued to work on its own. I then assumed it was the wireless receiver, and sure enough, when I unplugged it from the PS3′s USB drive, the game stopped moving on its own.

Perplexed, I hit the internet to get to the bottom of it, but was unsuccessful. I found no reports of anyone experiencing similar problems. I then triple-checked the instruction manual, but this problem was not mentioned under the troubleshooting guide. So I decided that my last course of action was to call Nyko. I got comfy on the couch and prepared for a half hour session of waiting on hold, enduring stupid voice-activated menus, and getting moved from one department to the next (something I experienced when calling Activision about the Les Paul guitar). However, I was pleasantly surprised.

The phone rang once, and was immediately picked up by the operator-type person. I was shocked and didnt say anything for a few seconds, because I assumed it was a voice recording or something. Upon recovering, I explained that I was having trouble with a guitar, and she transferred me over to the troubleshooting department. I waited for the scary elevator music and other stupid messages informing me that I was being placed on hold, but two rings later a live technician picked up.

I explained what the problem with the guitar was, and this was our conversation:

“What game are you playing?”

“Rock Band 2″

“Ok, on the wireless receiver, set it to Guitar Hero.”

“…But Im playing Rock Band…”

“Trust me, it will work.”

So I did just that, and it worked great. I was perplexed. Im assuming that maybe it was installed backwards or something at the factory, but I wasnt complaining. I had called a company, gotten ahold of the service department, and fixed the problem in under three minutes. I couldnt believe it. If I didnt love Nyko before this, I sure as heck am infatuated with them now.

But anyway, on the the controller. It works great, especially for a third-party controller. I expected to see some kind of delay or something, but none whatsoever. I even got a 100% accuracy on my first run-through with it. The guitar itself has the buttons like the Guitar Hero controllers have, and does not have the bottom row of buttons (just the five on top). I liked it, and for $13, consider it a steal. Why pay $60 or more for an “official” controller when Nyko makes ones that work just as good for less than $15?!

So yeah, the Frontman wireless guitar is great, and I highly recommend it. I’ll go further and highly recommend Nyko for any third-party needs you may have. I have some rechargable batteries and charging station for the Wii from them, as well as my favorite plasitic Wii attachment, the Perfect Shot (a must-have for playing rail shooters like Ghost Squad or House of the Dead.) I dont usually condone third-party products when it comes to video games, but I do make an exception for Nyko. They rule, and so does this guitar.